using Content.Shared.Inventory;
using Content.Shared.StepTrigger.Prototypes;
using Content.Shared.StepTrigger.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.StepTrigger.Components;
///
/// This is used for cancelling preventable step trigger events if the user is wearing clothing in a valid slot or if the user itself has the component.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(StepTriggerImmuneSystem))]
public sealed partial class ProtectedFromStepTriggersComponent : Component, IClothingSlots
{
[DataField]
public SlotFlags Slots { get; set; } = SlotFlags.FEET;
///
/// WhiteList of immunity step triggers.
///
[DataField]
public StepTriggerGroup? Whitelist;
}