using Content.Shared.Smoking.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Smoking.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedMatchstickSystem))]
[AutoGenerateComponentState]
public sealed partial class MatchstickComponent : Component
{
///
/// Current state to matchstick. Can be Unlit, Lit or Burnt.
///
[DataField("state"), AutoNetworkedField]
public SmokableState CurrentState = SmokableState.Unlit;
///
/// How long will matchstick last in seconds.
///
[DataField]
public int Duration = 10;
///
/// Sound played when you ignite the matchstick.
///
[DataField(required: true)]
public SoundSpecifier IgniteSound = default!;
}