using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Content.Shared.Alert;
namespace Content.Shared.Shadowkin;
[RegisterComponent, NetworkedComponent]
public sealed partial class ShadowkinComponent : Component
{
///
/// Apply the SleepManaRegenMultiplier on SleepComponent if true.
///
[DataField]
public bool SleepManaRegen = true;
///
/// What do edit the ManaRegenMultiplier when on Sleep.
///
[DataField]
public float SleepManaRegenMultiplier = 4;
///
/// Set the Black-Eye Color.
///
[DataField]
public Color BlackEyeColor = Color.Black;
public Color OldEyeColor = Color.LimeGreen;
[DataField]
public EntityUid? ShadowkinSleepAction;
}