using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Content.Shared.Alert; namespace Content.Shared.Shadowkin; [RegisterComponent, NetworkedComponent] public sealed partial class ShadowkinComponent : Component { /// /// Apply the SleepManaRegenMultiplier on SleepComponent if true. /// [DataField] public bool SleepManaRegen = true; /// /// What do edit the ManaRegenMultiplier when on Sleep. /// [DataField] public float SleepManaRegenMultiplier = 4; /// /// Set the Black-Eye Color. /// [DataField] public Color BlackEyeColor = Color.Black; public Color OldEyeColor = Color.LimeGreen; [DataField] public EntityUid? ShadowkinSleepAction; }