namespace Content.Shared.Psionics; /// /// This event is raised whenever a psionic entity sets their casting stats(Amplification and Dampening), allowing other systems to modify the end result /// of casting stat math. Useful if for example you want a species to have 5% higher Amplification overall. Or a drug inhibits total Dampening, etc. /// /// /// /// [ByRefEvent] public record struct OnSetPsionicStatsEvent(float AmplificationChangedAmount, float DampeningChangedAmount); [ByRefEvent] public record struct OnMindbreakEvent();