using Content.Shared.StatusIcon;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
///
/// EVERYTHING HERE IS A MODIFIED VERSION OF CRIMINAL RECORDS
///
namespace Content.Shared.Psionics.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PsionicsRecordComponent : Component
{
///
/// The icon that should be displayed based on the psionics status of the entity.
///
[DataField, AutoNetworkedField]
public ProtoId StatusIcon = "PsionicsIconStatus";
}