using Content.Shared.StatusIcon; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; /// /// EVERYTHING HERE IS A MODIFIED VERSION OF CRIMINAL RECORDS /// namespace Content.Shared.Psionics.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class PsionicsRecordComponent : Component { /// /// The icon that should be displayed based on the psionics status of the entity. /// [DataField, AutoNetworkedField] public ProtoId StatusIcon = "PsionicsIconStatus"; }