using Robust.Shared.Audio; namespace Content.Shared.Abilities.Psionics; [RegisterComponent] public sealed partial class PsionicInvisibilityUsedComponent : Component { [DataField] public float StunTime = 4f; [DataField] public float DamageToStun = 5f; [DataField] public SoundSpecifier StartSound = new SoundPathSpecifier("/Audio/Psionics/wavy.ogg"); [DataField] public SoundSpecifier EndSound = new SoundPathSpecifier("/Audio/Psionics/wavy.ogg"); }