using Robust.Shared.GameStates; namespace Content.Shared.Overlays; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class SaturationScaleOverlayComponent : Component { [DataField, AutoNetworkedField] public float SaturationScale = 1f; /// /// Modifies how quickly the saturation "fades in", normally at a rate of 1% per second times this multiplier. /// [DataField, AutoNetworkedField] public float FadeInMultiplier = 0.1f; }