using Content.Shared._Goobstation.MartialArts; using Content.Shared._Goobstation.TableSlam; // Goobstation - Table Slam using Content.Shared.Alert; using Content.Shared.Movement.Pulling.Systems; using Robust.Shared.GameStates; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; namespace Content.Shared.Movement.Pulling.Components; /// /// Specifies an entity as being able to pull another entity with /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)] [Access(typeof(PullingSystem), typeof(TableSlamSystem), typeof(SharedMartialArtsSystem))] // Goobstation - Table Slam public sealed partial class PullerComponent : Component { /// /// Next time the puller change where they are pulling the target towards. /// [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, Access(Other = AccessPermissions.ReadWriteExecute)] public TimeSpan NextPushTargetChange; [DataField, AutoNetworkedField, Access(Other = AccessPermissions.ReadWriteExecute)] public TimeSpan NextPushStop; [DataField] public TimeSpan PushChangeCooldown = TimeSpan.FromSeconds(0.1f), PushDuration = TimeSpan.FromSeconds(5f); // Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed public float WalkSpeedModifier => Pulling == default ? 1.0f : 0.95f; public float SprintSpeedModifier => Pulling == default ? 1.0f : 0.95f; /// /// Entity currently being pulled/pushed if applicable. /// [AutoNetworkedField, DataField] public EntityUid? Pulling; /// /// The position the entity is currently being pulled towards. /// [AutoNetworkedField, DataField] public EntityCoordinates? PushingTowards; /// /// Does this entity need hands to be able to pull something? /// [DataField] public bool NeedsHands = true; /// /// The maximum acceleration of pushing, in meters per second squared. /// [DataField] public float PushAcceleration = 0.3f; /// /// The maximum speed to which the pulled entity may be accelerated relative to the push direction, in meters per second. /// [DataField] public float MaxPushSpeed = 1.2f; /// /// The maximum distance between the puller and the point towards which the puller may attempt to pull it, in meters. /// [DataField] public float MaxPushRange = 2f; [DataField] public ProtoId PullingAlert = "Pulling"; // Goobstation start // Added Grab variables [DataField] public Dictionary PullingAlertSeverity = new() { { GrabStage.No, 0 }, { GrabStage.Soft, 1 }, { GrabStage.Hard, 2 }, { GrabStage.Suffocate, 3 }, }; [DataField, AutoNetworkedField] public GrabStage GrabStage = GrabStage.No; [DataField, AutoNetworkedField] public GrabStageDirection GrabStageDirection = GrabStageDirection.Increase; [AutoNetworkedField] public TimeSpan NextStageChange; [DataField] public TimeSpan StageChangeCooldown = TimeSpan.FromSeconds(1.5f); [AutoNetworkedField] public TimeSpan WhenCanThrow; /// /// After initiating / upgrading to a hard combat grab, how long should you have to keep somebody grabbed to be able to throw them. /// [DataField] public TimeSpan ThrowDelayOnGrab = TimeSpan.FromSeconds(2f); [DataField] public Dictionary EscapeChances = new() { { GrabStage.No, 1f }, { GrabStage.Soft, 0.4f }, // WD EDIT { GrabStage.Hard, 0.2f }, // WD EDIT { GrabStage.Suffocate, 0.1f }, }; [DataField] public float SuffocateGrabStaminaDamage = 10f; [DataField] public float GrabThrowDamageModifier = 2f; [ViewVariables] public List GrabVirtualItems = new(); [ViewVariables] public Dictionary GrabVirtualItemStageCount = new() { { GrabStage.Suffocate, 1 }, }; [DataField] public float StaminaDamageOnThrown = 100f; [DataField] public float GrabThrownSpeed = 7f; [DataField] public float ThrowingDistance = 4f; [DataField] public float SoftGrabSpeedModifier = 0.9f; [DataField] public float HardGrabSpeedModifier = 0.7f; [DataField] public float ChokeGrabSpeedModifier = 0.4f; // Goobstation end } public sealed partial class StopPullingAlertEvent : BaseAlertEvent;