using Content.Shared.Damage; using Robust.Shared.GameStates; namespace Content.Shared.Item.ItemToggle.Components; /// /// Handles the changes to the embed passive damage when toggled. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ItemToggleEmbedPassiveDamageComponent : Component { /// /// Damage per interval dealt to the entity every interval when activated. /// [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public DamageSpecifier? ActivatedDamage = null; /// /// Damage per interval dealt to the entity every interval when deactivated. /// [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public DamageSpecifier? DeactivatedDamage = null; }