using Robust.Shared.GameStates; namespace Content.Shared.Forensics { [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ScentTrackerComponent : Component { /// /// The currently tracked scent. /// [DataField, AutoNetworkedField] public string Scent = String.Empty; /// /// The time (in seconds) that it takes to sniff an entity. /// [DataField] public float SniffDelay = 5.0f; } }