using Robust.Shared.GameStates;
namespace Content.Shared.Forensics
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ScentTrackerComponent : Component
{
///
/// The currently tracked scent.
///
[DataField, AutoNetworkedField]
public string Scent = String.Empty;
///
/// The time (in seconds) that it takes to sniff an entity.
///
[DataField]
public float SniffDelay = 5.0f;
}
}