using Content.Shared.Flash.Components; using Robust.Shared.Audio; namespace Content.Shared.Damage.Components; [RegisterComponent] public sealed partial class StaminaDamageOnHitComponent : Component { [ViewVariables(VVAccess.ReadWrite), DataField("damage")] public float Damage = 20f; // Stunmeta // Stunmeta [DataField] public float Overtime = 0f; [DataField("sound")] public SoundSpecifier? Sound; }