using Content.Shared.Customization.Systems;
using Content.Shared.Mind;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Customization.Systems;
///
/// Requires the server to have a specific CVar value.
///
[UsedImplicitly, Serializable, NetSerializable,]
public sealed partial class CVarRequirement : CharacterRequirement
{
[DataField("cvar", required: true)]
public string CVar;
[DataField(required: true)]
public string RequiredValue;
public override bool IsValid(
JobPrototype job,
HumanoidCharacterProfile profile,
Dictionary playTimes,
bool whitelisted,
IPrototype prototype,
IEntityManager entityManager,
IPrototypeManager prototypeManager,
IConfigurationManager configManager,
out string? reason,
int depth = 0,
MindComponent? mind = null
)
{
if (!configManager.IsCVarRegistered(CVar))
{
reason = null;
return true;
}
const string color = "lightblue";
var cvar = configManager.GetCVar(CVar);
var isValid = cvar.ToString()! == RequiredValue;
reason = Loc.GetString(
"character-cvar-requirement",
("inverted", Inverted),
("color", color),
("cvar", CVar),
("value", RequiredValue));
return isValid;
}
}