using Content.Shared.Roles; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Clothing.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class LoadoutComponent : Component { /// A list of starting gears, of which one will be given. /// All elements are weighted the same in the list. [DataField("prototypes")] [AutoNetworkedField] public List>? StartingGear; }