using Content.Server.Administration; using Content.Shared.Administration; using Content.Shared.Eye; using Robust.Server.GameObjects; using Robust.Shared.Console; namespace Content.Server._White.Administration.Commands; [AdminCommand(AdminFlags.Stealth)] public sealed class InvisibilityCommand : LocalizedCommands { [Dependency] private readonly IEntityManager _entManager = default!; public override string Command => "invisibility"; public override string Description => LocalizationManager.GetString("invisibility-description"); public override string Help => "Usage: invisibility"; public override void Execute(IConsoleShell shell, string argStr, string[] args) { var entity = shell.Player?.AttachedEntity; if (entity == null) { shell.WriteError(LocalizationManager.GetString("shell-target-player-does-not-exist")); return; } if (!_entManager.TryGetComponent(entity, out var visibilityComponent)) { shell.WriteError(LocalizationManager.GetString("invisibility-target-player-is-not-a-ghost")); return; } var visibility = _entManager.System(); visibility.AddLayer((entity.Value, visibilityComponent), (int) VisibilityFlags.AGhost, false); visibility.RemoveLayer((entity.Value, visibilityComponent), (int) VisibilityFlags.Ghost, false); visibility.RefreshVisibility(entity.Value, visibilityComponent); } }