using Content.Server._Shitmed.Objectives.Components; using Content.Shared.Mind; using Content.Shared.Objectives.Components; namespace Content.Server._Shitmed.Objectives.Systems; public sealed class RoleplayObjectiveSystem : EntitySystem { [Dependency] private readonly SharedMindSystem _mind = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnRoleplayGetProgress); } private void OnRoleplayGetProgress(EntityUid uid, RoleplayObjectiveComponent comp, ref ObjectiveGetProgressEvent args) { args.Progress = 1f; } }