using Content.Server.Kitchen.Components;
using Content.Shared._Shitmed.Medical.Surgery.Tools;
namespace Content.Server._Shitmed.Medical.Surgery;
///
/// Makes all sharp things usable for incisions and sawing through bones, though worse than any other kind of ghetto analogue.
///
public sealed partial class GhettoSurgerySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnSharpInit);
SubscribeLocalEvent(OnSharpShutdown);
}
private void OnSharpInit(Entity ent, ref MapInitEvent args)
{
if (EnsureComp(ent, out var scalpel))
{
ent.Comp.HadScalpel = true;
}
else
{
scalpel.Speed = 0.3f;
Dirty(ent.Owner, scalpel);
}
if (EnsureComp(ent, out var saw))
{
ent.Comp.HadBoneSaw = true;
}
else
{
saw.Speed = 0.2f;
Dirty(ent.Owner, saw);
}
}
private void OnSharpShutdown(Entity ent, ref ComponentShutdown args)
{
if (ent.Comp.HadScalpel)
RemComp(ent);
if (ent.Comp.HadBoneSaw)
RemComp(ent);
}
}