using Robust.Shared.Prototypes; namespace Content.Server.Teleportation; /// /// Entity that will randomly teleport the user when used in hand. /// [RegisterComponent] public sealed partial class RandomTeleportOnUseComponent : Component { /// /// Whether to consume this item on use; consumes only one if it's a stack /// [DataField, ViewVariables(VVAccess.ReadWrite)] public bool ConsumeOnUse = true; }