using Robust.Shared.Prototypes;
namespace Content.Server.Teleportation;
///
/// Entity that will randomly teleport the user when used in hand.
///
[RegisterComponent]
public sealed partial class RandomTeleportOnUseComponent : Component
{
///
/// Whether to consume this item on use; consumes only one if it's a stack
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool ConsumeOnUse = true;
}