using Content.Shared.Damage;
namespace Content.Server.Traits.Assorted;
///
/// This is used for traits that modify Oni damage modifiers.
///
[RegisterComponent]
public sealed partial class OniDamageModifierComponent : Component
{
///
/// Which damage modifiers to override.
///
[DataField("modifiers", required: true)]
public DamageModifierSet MeleeModifierReplacers = default!;
}