using Robust.Shared.GameStates;
namespace Content.Server.Traits.Assorted;
///
/// This is used for traits that modify values related to the Laying Down system.
///
[RegisterComponent]
public sealed partial class LayingDownModifierComponent : Component
{
///
/// What to multiply the cooldown of laying down and standing up by.
///
[DataField]
public float LayingDownCooldownMultiplier = 1f;
///
/// What to multiply the speed multiplier when lying down by.
///
[DataField]
public float DownedSpeedMultiplierMultiplier = 1f;
}