using Content.Server.StationEvents.Events;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(NoosphericZapRule))]
public sealed partial class NoosphericZapRuleComponent : Component
{
///
/// How long (in seconds) should this event stun its victims.
///
public float StunDuration = 5f;
///
/// How long (in seconds) should this event give its victims the Stuttering condition.
///
public float StutterDuration = 10f;
///
/// When paralyzing a Psion with a reroll still available, how much should this event modify the odds of generating a power.
///
public float PowerRerollMultiplier = 0.25f;
}