using Content.Server.StationEvents.Events; namespace Content.Server.StationEvents.Components; [RegisterComponent, Access(typeof(NoosphericZapRule))] public sealed partial class NoosphericZapRuleComponent : Component { /// /// How long (in seconds) should this event stun its victims. /// public float StunDuration = 5f; /// /// How long (in seconds) should this event give its victims the Stuttering condition. /// public float StutterDuration = 10f; /// /// When paralyzing a Psion with a reroll still available, how much should this event modify the odds of generating a power. /// public float PowerRerollMultiplier = 0.25f; }