using Content.Server.StationEvents.Events;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(NoosphericStormRule))]
public sealed partial class NoosphericStormRuleComponent : Component
{
///
/// How many potential psionics should be awakened at most.
///
[DataField("maxAwaken")]
public int MaxAwaken = 3;
///
///
[DataField("baseGlimmerAddMin")]
public int BaseGlimmerAddMin = 65;
///
///
[DataField("baseGlimmerAddMax")]
public int BaseGlimmerAddMax = 85;
///
/// Multiply the EventSeverityModifier by this to determine how much extra glimmer to add.
///
[DataField("glimmerSeverityCoefficient")]
public float GlimmerSeverityCoefficient = 0.25f;
}