using Content.Server.StationEvents.Events; namespace Content.Server.StationEvents.Components; [RegisterComponent, Access(typeof(NoosphericStormRule))] public sealed partial class NoosphericStormRuleComponent : Component { /// /// How many potential psionics should be awakened at most. /// [DataField("maxAwaken")] public int MaxAwaken = 3; /// /// [DataField("baseGlimmerAddMin")] public int BaseGlimmerAddMin = 65; /// /// [DataField("baseGlimmerAddMax")] public int BaseGlimmerAddMax = 85; /// /// Multiply the EventSeverityModifier by this to determine how much extra glimmer to add. /// [DataField("glimmerSeverityCoefficient")] public float GlimmerSeverityCoefficient = 0.25f; }