namespace Content.Server.Shipyard; /// /// When added to a shuttle, once it FTLs the previous map is deleted. /// After that the component is removed to prevent insane abuse. /// /// /// Could be upstreamed at some point, loneop shuttle could use it. /// [RegisterComponent, Access(typeof(MapDeleterShuttleSystem))] public sealed partial class MapDeleterShuttleComponent : Component { /// /// Only set by the system to prevent someone in VV deleting maps by mistake or otherwise. /// public bool Enabled; }