namespace Content.Server.Shipyard;
///
/// When added to a shuttle, once it FTLs the previous map is deleted.
/// After that the component is removed to prevent insane abuse.
///
///
/// Could be upstreamed at some point, loneop shuttle could use it.
///
[RegisterComponent, Access(typeof(MapDeleterShuttleSystem))]
public sealed partial class MapDeleterShuttleComponent : Component
{
///
/// Only set by the system to prevent someone in VV deleting maps by mistake or otherwise.
///
public bool Enabled;
}