using Content.Server.GameTicking.Rules; namespace Content.Server.Revolutionary.Components; /// /// Component for tracking if someone is a Head of Staff. /// [RegisterComponent, Access(typeof(RevolutionaryRuleSystem))] public sealed partial class CommandStaffComponent : Component { public float PsionicBonusModifier = 1; public float PsionicBonusOffset = 0.25f; } //TODO this should probably be on a mind role, not the mob