using System.Linq; using Content.Server.Construction.Components; using Content.Server.Storage.EntitySystems; using Content.Shared.DoAfter; using Content.Shared.Construction.Components; using Content.Shared.Exchanger; using Content.Shared.Interaction; using Content.Shared.Popups; using Content.Shared.Storage; using Robust.Shared.Containers; using Robust.Shared.Utility; using Content.Shared.Wires; using Robust.Shared.Audio.Systems; using Robust.Shared.Collections; namespace Content.Server.Construction; public sealed class PartExchangerSystem : EntitySystem { [Dependency] private readonly ConstructionSystem _construction = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedContainerSystem _container = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly StorageSystem _storage = default!; public override void Initialize() { SubscribeLocalEvent(OnAfterInteract); SubscribeLocalEvent(OnDoAfter); } private void OnDoAfter(EntityUid uid, PartExchangerComponent component, DoAfterEvent args) { if (args.Cancelled) { component.AudioStream = _audio.Stop(component.AudioStream); return; } if (args.Handled || args.Args.Target == null || !TryComp(uid, out var storage)) return; var machinePartQuery = GetEntityQuery(); var machineParts = new List>(); foreach (var item in storage.Container.ContainedEntities) //get parts in RPED { if (machinePartQuery.TryGetComponent(item, out var part)) machineParts.Add((item, part)); } TryExchangeMachineParts(args.Args.Target.Value, uid, machineParts); TryConstructMachineParts(args.Args.Target.Value, uid, machineParts); args.Handled = true; } private void TryExchangeMachineParts(EntityUid uid, EntityUid storageUid, List> machineParts) { if (!TryComp(uid, out var machine)) return; var machinePartQuery = GetEntityQuery(); var board = machine.BoardContainer.ContainedEntities.FirstOrNull(); if (!TryComp(board, out var macBoardComp)) return; foreach (var item in new ValueList(machine.PartContainer.ContainedEntities)) //clone so don't modify during enumeration { if (!machinePartQuery.TryGetComponent(item, out var part)) continue; machineParts.Add((item, part)); _container.RemoveEntity(uid, item); } machineParts.Sort((x, y) => x.Comp.Rating.CompareTo(y.Comp.Rating)); var updatedParts = new List>(); foreach (var (machinePartId, amount) in macBoardComp.MachinePartRequirements) { var target = machineParts.Where(p => p.Comp.PartType == machinePartId).Take(amount); updatedParts.AddRange(target); } foreach (var part in updatedParts) { _container.Insert(part.Owner, machine.PartContainer); machineParts.Remove(part); } //put the unused parts back into rped. (this also does the "swapping") foreach (var (unused, _) in machineParts) _storage.Insert(storageUid, unused, out _, playSound: false); _construction.RefreshParts(uid, machine); } private void TryConstructMachineParts(EntityUid uid, EntityUid storageEnt, List> machineParts) { if (!TryComp(uid, out var machine)) return; var machinePartQuery = GetEntityQuery(); var board = machine.BoardContainer.ContainedEntities.FirstOrNull(); if (!TryComp(board, out var macBoardComp)) return; foreach (var item in new ValueList(machine.PartContainer.ContainedEntities)) //clone so don't modify during enumeration { if (!machinePartQuery.TryGetComponent(item, out var part)) continue; machineParts.Add((item, part)); _container.RemoveEntity(uid, item); machine.MachinePartProgress[part.PartType]--; } machineParts.Sort((x, y) => y.Comp.Rating.CompareTo(x.Comp.Rating)); var updatedParts = new List>(); foreach (var (machinePartId, amount) in macBoardComp.MachinePartRequirements) { var target = machineParts.Where(p => p.Comp.PartType == machinePartId).Take(amount); updatedParts.AddRange(target); } foreach (var pair in updatedParts) { if (!machine.MachinePartRequirements.ContainsKey(pair.Comp.PartType)) continue; _container.Insert(pair.Owner, machine.PartContainer); machine.MachinePartProgress[pair.Comp.PartType]++; machineParts.Remove(pair); } //put the unused parts back into rped. (this also does the "swapping") foreach (var (unused, _) in machineParts) _storage.Insert(storageEnt, unused, out _, playSound: false); } private void OnAfterInteract(EntityUid uid, PartExchangerComponent component, AfterInteractEvent args) { if (component.DoDistanceCheck && !args.CanReach || args.Target == null || !HasComp(args.Target) && !HasComp(args.Target)) return; if (TryComp(args.Target, out var panel) && !panel.Open) { _popup.PopupEntity(Loc.GetString("construction-step-condition-wire-panel-open"), args.Target.Value); return; } component.AudioStream = _audio.PlayPvs(component.ExchangeSound, uid)?.Entity; var doAfter = new DoAfterArgs( EntityManager, args.User, component.ExchangeDuration, new ExchangerDoAfterEvent(), uid, target: args.Target, used: uid) { BreakOnDamage = true, BreakOnMove = true }; _doAfter.TryStartDoAfter(doAfter); } }