namespace Content.Server.Chemistry.Components;
///
/// Used for embeddable entities that should try to inject their
/// contained solution into the entity they are embedded in over time.
///
[RegisterComponent]
public sealed partial class SolutionInjectWhileEmbeddedComponent : BaseSolutionInjectOnEventComponent
{
///
/// The interval between injection attempts, in seconds.
///
[DataField]
public float UpdateInterval = 3.0f;
///
/// Maximum number of injections that can be performed before the component removes itself.
/// Null means unlimited.
///
[DataField]
public int? Injections = 5;
///
/// Used to override the PierceArmor setting when fired from a SyringeGun.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool? PierceArmorOverride;
///
/// Used to speed up injections when fired from a SyringeGun.
///
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedMultiplier = 1f;
}