using System.Numerics; using Content.Server.DeltaV.Cargo.Systems; using Content.Server.DeltaV.CartridgeLoader.Cartridges; using Content.Shared.CartridgeLoader.Cartridges; using Robust.Shared.Audio; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; using Robust.Shared.Timing; namespace Content.Server.DeltaV.Cargo.Components; [RegisterComponent, AutoGenerateComponentPause] [Access(typeof(StockMarketSystem), typeof(StockTradingCartridgeSystem))] public sealed partial class StationStockMarketComponent : Component { /// /// The list of companies you can invest in /// [DataField] public List Companies = []; /// /// The list of shares owned by the station /// [DataField] public Dictionary StockOwnership = new(); /// /// The interval at which the stock market updates /// [DataField] public TimeSpan UpdateInterval = TimeSpan.FromSeconds(600); // 10 minutes /// /// The timespan of next update. /// [DataField(customTypeSerializer: typeof(TimeOffsetSerializer))] [AutoPausedField] public TimeSpan NextUpdate = TimeSpan.Zero; /// /// The sound to play after selling or buying stocks /// [DataField] public SoundSpecifier ConfirmSound = new SoundPathSpecifier("/Audio/Effects/Cargo/ping.ogg"); /// /// The sound to play if the don't have access to buy or sell stocks /// [DataField] public SoundSpecifier DenySound = new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_sigh.ogg"); // These work well as presets but can be changed in the yaml [DataField] public List MarketChanges = [ new(0.86f, new Vector2(-0.05f, 0.05f)), // Minor new(0.10f, new Vector2(-0.3f, 0.2f)), // Moderate new(0.03f, new Vector2(-0.5f, 1.5f)), // Major new(0.01f, new Vector2(-0.9f, 4.0f)), // Catastrophic ]; } [DataRecord] public record struct MarketChange(float Chance, Vector2 Range);