using System.Diagnostics.CodeAnalysis; using Content.Shared.CCVar; using Content.Shared.Customization.Systems; using Content.Shared.Players.JobWhitelist; using Content.Shared.Players; using Content.Shared.Players.PlayTimeTracking; using Content.Shared.Roles; using Robust.Client; using Robust.Client.Player; using Robust.Shared.Configuration; using Robust.Shared.Network; using Robust.Shared.Player; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Client.Players.PlayTimeTracking; public sealed partial class JobRequirementsManager : ISharedPlaytimeManager { [Dependency] private readonly IBaseClient _client = default!; [Dependency] private readonly IClientNetManager _net = default!; [Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IPrototypeManager _prototypes = default!; private readonly Dictionary _roles = new(); private readonly List _roleBans = new(); private ISawmill _sawmill = default!; private readonly List _jobWhitelists = new(); public event Action? Updated; public void Initialize() { _sawmill = Logger.GetSawmill("job_requirements"); // Yeah the client manager handles role bans and playtime but the server ones are separate DEAL. _net.RegisterNetMessage(RxRoleBans); _net.RegisterNetMessage(RxPlayTime); _net.RegisterNetMessage(RxWhitelist); _net.RegisterNetMessage(RxJobWhitelist); _client.RunLevelChanged += ClientOnRunLevelChanged; } public bool TryGetTrackerTimes(ICommonSession id, [NotNullWhen(true)] out Dictionary? time) { time = new(_roles); return true; } private void ClientOnRunLevelChanged(object? sender, RunLevelChangedEventArgs e) { if (e.NewLevel == ClientRunLevel.Initialize) { // Reset on disconnect, just in case. _roles.Clear(); _jobWhitelists.Clear(); _roleBans.Clear(); } } private void RxRoleBans(MsgRoleBans message) { _sawmill.Debug($"Received roleban info containing {message.Bans.Count} entries."); _roleBans.Clear(); _roleBans.AddRange(message.Bans); Updated?.Invoke(); } private void RxPlayTime(MsgPlayTime message) { _roles.Clear(); // NOTE: do not assign _roles = message.Trackers due to implicit data sharing in integration tests. foreach (var (tracker, time) in message.Trackers) { _roles[tracker] = time; } /*var sawmill = Logger.GetSawmill("play_time"); foreach (var (tracker, time) in _roles) { sawmill.Info($"{tracker}: {time}"); }*/ Updated?.Invoke(); } private void RxJobWhitelist(MsgJobWhitelist message) { _jobWhitelists.Clear(); _jobWhitelists.AddRange(message.Whitelist); Updated?.Invoke(); } public bool CheckJobWhitelist(JobPrototype job, [NotNullWhen(false)] out FormattedMessage? reason) { reason = default; if (!_cfg.GetCVar(CCVars.GameRoleWhitelist)) return true; if (job.Whitelisted && !_jobWhitelists.Contains(job.ID)) { reason = FormattedMessage.FromUnformatted(Loc.GetString("role-not-whitelisted")); return false; } return true; } public TimeSpan FetchOverallPlaytime() { return _roles.TryGetValue("Overall", out var overallPlaytime) ? overallPlaytime : TimeSpan.Zero; } public Dictionary FetchPlaytimeByRoles() { var jobsToMap = _prototypes.EnumeratePrototypes(); var ret = new Dictionary(); foreach (var job in jobsToMap) if (_roles.TryGetValue(job.PlayTimeTracker, out var locJobName)) ret.Add(job.Name, locJobName); return ret; } public Dictionary GetPlayTimes() { var dict = FetchPlaytimeByRoles(); dict.Add(PlayTimeTrackingShared.TrackerOverall, FetchOverallPlaytime()); return dict; } public Dictionary GetRawPlayTimeTrackers() { return _roles; } }