using Content.Shared.Crayon; using Robust.Shared.GameObjects; using Robust.Shared.ViewVariables; /* // WWDP EDIT - DEFUNCT - Merged into one shared CrayonComponent. namespace Content.Client.Crayon { [RegisterComponent] public sealed partial class CrayonComponent : SharedCrayonComponent { [ViewVariables] public int Charges { get; set; } [ViewVariables] public int Capacity { get; set; } } } */