using Robust.Shared.Prototypes; using Content.Shared.Humanoid; using Robust.Shared.GameStates; namespace Content.Shared._Shitmed.Medical.Surgery.Steps; [RegisterComponent, NetworkedComponent] public sealed partial class SurgeryRemoveMarkingStepComponent : Component { /// /// The category the marking belongs to. /// [DataField] public HumanoidVisualLayers MarkingCategory = default!; /// /// Can be either a segment of a marking ID, or an entire ID that will be checked /// against the entity to validate that the marking is present. /// [DataField] public string MatchString = string.Empty; /// /// Will this step spawn an item as a result of removing the markings? If so, which? /// [DataField] public EntProtoId? ItemSpawn = default!; }