using Robust.Shared.Prototypes;
using Content.Shared.Humanoid;
using Robust.Shared.GameStates;
namespace Content.Shared._Shitmed.Medical.Surgery.Steps;
[RegisterComponent, NetworkedComponent]
public sealed partial class SurgeryRemoveMarkingStepComponent : Component
{
///
/// The category the marking belongs to.
///
[DataField]
public HumanoidVisualLayers MarkingCategory = default!;
///
/// Can be either a segment of a marking ID, or an entire ID that will be checked
/// against the entity to validate that the marking is present.
///
[DataField]
public string MatchString = string.Empty;
///
/// Will this step spawn an item as a result of removing the markings? If so, which?
///
[DataField]
public EntProtoId? ItemSpawn = default!;
}