using Robust.Shared.GameStates; namespace Content.Shared.DeviceLinking; [RegisterComponent, NetworkedComponent] public sealed partial class ActiveDeviceLinkSinkComponent : Component { /// /// Counts the amount of times a sink has been invoked for severing the link if this counter gets to high /// The counter is counted down by one every tick if it's higher than 0 /// This is for preventing infinite loops /// [DataField] public int InvokeCounter; }