using Robust.Shared.Prototypes;
namespace Content.Shared.Actions.Events;
public sealed partial class SummonPsionicFamiliarActionEvent : InstantActionEvent
{
///
/// The entity to be spawned by this power.
///
[DataField]
public EntProtoId? FamiliarProto;
///
/// The name of this power, used for logging purposes.
///
[DataField]
public string PowerName;
///
/// Whether this power checks if the wearer is psionically insulated.
///
[DataField]
public bool CheckInsulation;
///
/// Whether this power generates glimmer when used.
///
[DataField]
public bool DoGlimmerEffects;
///
/// Whether the summoned entity will follow the one who summoned it.
///
[DataField]
public bool FollowMaster;
///
/// The minimum amount of glimmer generated by this power.
///
[DataField]
public int MinGlimmer;
///
/// The maximum amount of glimmer generated by this power.
///
[DataField]
public int MaxGlimmer;
}