using Robust.Shared.Audio; namespace Content.Server.Teleportation; /// /// Component to store parameters for entities that teleport randomly. /// [RegisterComponent] public sealed partial class RandomTeleportComponent : Component { /// /// Up to how far to teleport the user /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float TeleportRadius = 100f; /// /// How many times to check for a valid tile to teleport to, higher number means less teleports into walls or open space /// [DataField, ViewVariables(VVAccess.ReadWrite)] public int TeleportAttempts = 20; [DataField, ViewVariables(VVAccess.ReadWrite)] public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg"); }