using System.Threading;
namespace Content.Server.Carrying
{
[RegisterComponent]
public sealed partial class CarriableComponent : Component
{
///
/// Number of free hands required
/// to carry the entity
///
[DataField]
public int FreeHandsRequired = 2;
public CancellationTokenSource? CancelToken;
///
/// The base duration (In Seconds) of how long it should take to pick up this entity
/// before Contests are considered.
///
[DataField]
public float PickupDuration = 3;
}
}