using System.Linq; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.Enums; namespace Content.Server.Language.Commands; [AnyCommand] public sealed class SelectLanguageCommand : IConsoleCommand { public string Command => "languageselect"; public string Description => Loc.GetString("command-language-select-desc"); public string Help => Loc.GetString("command-language-select-help", ("command", Command)); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } player) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } if (player.Status != SessionStatus.InGame) return; if (player.AttachedEntity is not { } playerEntity) { shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity")); return; } if (args.Length < 1) return; var languageId = args[0]; var languages = IoCManager.Resolve().GetEntitySystem(); var language = languages.GetLanguagePrototype(languageId); if (language == null || !languages.CanSpeak(playerEntity, language.ID)) { shell.WriteError($"Language {languageId} is invalid or you cannot speak it!"); return; } languages.SetLanguage(playerEntity, language.ID); } }