using System.Linq; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.Enums; namespace Content.Server.Language.Commands; [AnyCommand] public sealed class ListLanguagesCommand : IConsoleCommand { public string Command => "languagelist"; public string Description => Loc.GetString("command-list-langs-desc"); public string Help => Loc.GetString("command-list-langs-help", ("command", Command)); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } player) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } if (player.Status != SessionStatus.InGame) return; if (player.AttachedEntity is not {} playerEntity) { shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity")); return; } var languages = IoCManager.Resolve().GetEntitySystem(); var (spokenLangs, knownLangs) = languages.GetAllLanguages(playerEntity); shell.WriteLine("Spoken:\n" + string.Join("\n", spokenLangs)); shell.WriteLine("Understood:\n" + string.Join("\n", knownLangs)); } }