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SPDX-FileCopyrightText: 2025 Misandry // SPDX-FileCopyrightText: 2025 gus // SPDX-FileCopyrightText: 2025 keronshb <54602815+keronshb@users.noreply.github.com> // // SPDX-License-Identifier: AGPL-3.0-or-later using System.Linq; using System.Numerics; using Content.Shared.Changeling; using Content.Shared._Shitcode.Wizard; using Content.Shared._Shitcode.Wizard.BindSoul; using Content.Shared._Shitcode.Wizard.Chuuni; using Content.Shared._Shitcode.Wizard.FadingTimedDespawn; using Content.Shared._Shitmed.Targeting; using Content.Shared.Actions; using Content.Shared.Body.Components; using Content.Shared.Body.Systems; using Content.Shared.Coordinates.Helpers; using Content.Shared.Damage; using Content.Shared.Doors.Components; using Content.Shared.Doors.Systems; using Content.Shared.FixedPoint; using Content.Shared.Ghost; using Content.Shared.Gibbing.Events; using Content.Shared.Hands.Components; using Content.Shared.Hands.EntitySystems; using Content.Shared.Interaction; using Content.Shared.Inventory; using Content.Shared.Lock; using Content.Shared.Magic.Components; using Content.Shared.Magic.Events; using Content.Shared.Maps; using Content.Shared.Mind; using Content.Shared.Mobs.Systems; using Content.Shared.NPC.Components; using Content.Shared.NPC.Prototypes; using Content.Shared.NPC.Systems; using Content.Shared.Physics; using Content.Shared.Popups; using Content.Shared.Revolutionary.Components; using Content.Shared.Speech.Muting; using Content.Shared.Storage; using Content.Shared.Stunnable; using Content.Shared.Tag; using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Systems; using Content.Shared.Zombies; using Robust.Shared.Audio.Systems; using Robust.Shared.Map; using Robust.Shared.Map.Components; using Robust.Shared.Network; using Robust.Shared.Physics.Systems; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Serialization.Manager; using Robust.Shared.Spawners; using Robust.Shared.Timing; namespace Content.Shared.Magic; /// /// Handles learning and using spells (actions) /// public abstract class SharedMagicSystem : EntitySystem { [Dependency] private readonly IGameTiming _timing = default!; // Goobstation [Dependency] private readonly ISerializationManager _seriMan = default!; [Dependency] private readonly IComponentFactory _compFact = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly SharedMapSystem _mapSystem = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly SharedGunSystem _gunSystem = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly INetManager _net = default!; [Dependency] private readonly SharedBodySystem _body = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly SharedDoorSystem _door = default!; [Dependency] private readonly InventorySystem _inventory = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedInteractionSystem _interaction = default!; [Dependency] private readonly LockSystem _lock = default!; [Dependency] private readonly SharedHandsSystem _hands = default!; [Dependency] private readonly TagSystem _tag = default!; [Dependency] private readonly MobStateSystem _mobState = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedMindSystem _mind = default!; [Dependency] private readonly SharedStunSystem _stun = default!; [Dependency] private readonly DamageableSystem _damageable = default!; // Goobstation [Dependency] private readonly NpcFactionSystem _faction = default!; // Goobstation public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBeforeCastSpell); SubscribeLocalEvent(OnInstantSpawn); SubscribeLocalEvent(OnTeleportSpell); SubscribeLocalEvent(OnWorldSpawn); SubscribeLocalEvent(OnProjectileSpell); SubscribeLocalEvent(OnChangeComponentsSpell); SubscribeLocalEvent(OnSmiteSpell); SubscribeLocalEvent(OnKnockSpell); SubscribeLocalEvent(OnChargeSpell); SubscribeLocalEvent(OnRandomGlobalSpawnSpell); SubscribeLocalEvent(OnMindSwapSpell); // Spell wishlist // A wishlish of spells that I'd like to implement or planning on implementing in a future PR // TODO: InstantDoAfterSpell and WorldDoafterSpell // Both would be an action that take in an event, that passes an event to trigger once the doafter is done // This would be three events: // 1 - Event that triggers from the action that starts the doafter // 2 - The doafter event itself, which passes the event with it // 3 - The event to trigger once the do-after finishes // TODO: Inanimate objects to life ECS // AI sentience // TODO: Flesh2Stone // Entity Target spell // Synergy with Inanimate object to life (detects player and allows player to move around) // TODO: Lightning Spell // Should just fire lightning, try to prevent arc back to caster // TODO: Magic Missile (homing projectile ecs) // Instant action, target any player (except self) on screen // TODO: Random projectile ECS for magic-carp, wand of magic // TODO: Recall Spell // mark any item in hand to recall // ItemRecallComponent // Event adds the component if it doesn't exist and the performer isn't stored in the comp // 2nd firing of the event checks to see if the recall comp has this uid, and if it does it calls it // if no free hands, summon at feet // if item deleted, clear stored item // TODO: Jaunt (should be its own ECS) // Instant action // When clicked, disappear/reappear (goes to paused map) // option to restrict to tiles // option for requiring entry/exit (blood jaunt) // speed option // TODO: Summon Events // List of wizard events to add into the event pool that frequently activate // floor is lava // change places // ECS that when triggered, will periodically trigger a random GameRule // Would need a controller/controller entity? // TODO: Summon Guns // Summon a random gun at peoples feet // Get every alive player (not in cryo, not a simplemob) // TODO: After Antag Rework - Rare chance of giving gun collector status to people // TODO: Summon Magic // Summon a random magic wand at peoples feet // Get every alive player (not in cryo, not a simplemob) // TODO: After Antag Rework - Rare chance of giving magic collector status to people // TODO: Bottle of Blood // Summons Slaughter Demon // TODO: Slaughter Demon // Also see Jaunt // TODO: Field Spells // Should be able to specify a grid of tiles (3x3 for example) that it effects // Timed despawn - so it doesn't last forever // Ignore caster - for spells that shouldn't effect the caster (ie if timestop should effect the caster) // TODO: Touch toggle spell // 1 - When toggled on, show in hand // 2 - Block hand when toggled on // - Require free hand // 3 - use spell event when toggled & click } private void OnBeforeCastSpell(Entity ent, ref BeforeCastSpellEvent args) { var comp = ent.Comp; var hasReqs = true; // Goobstation start var requiresSpeech = comp.RequiresSpeech; var flags = SlotFlags.OUTERCLOTHING | SlotFlags.HEAD; var requiredSlots = 2; if (_inventory.TryGetSlotEntity(args.Performer, "eyes", out var eyepatch) && HasComp(eyepatch.Value)) { requiresSpeech = true; flags = SlotFlags.OUTERCLOTHING; requiredSlots = 1; } var slots = 0; // Goobstation end if (comp.RequiresClothes) { if (!TryComp(args.Performer, out InventoryComponent? inventory)) // Goob edit hasReqs = false; else { var enumerator = _inventory.GetSlotEnumerator((args.Performer, inventory), flags); // Goob edit while (enumerator.MoveNext(out var containerSlot)) { slots++; // Goobstation if (containerSlot.ContainedEntity is { } item) hasReqs = HasComp(item); else hasReqs = false; if (!hasReqs) break; } } if (slots < requiredSlots) // Goobstation hasReqs = false; } if (!hasReqs) // Goobstation { _popup.PopupClient(Loc.GetString("spell-requirements-failed-clothes"), args.Performer, args.Performer); args.Cancelled = true; return; } if (requiresSpeech && HasComp(args.Performer)) // Goob edit hasReqs = false; if (hasReqs) return; args.Cancelled = true; _popup.PopupClient(Loc.GetString("spell-requirements-failed-speech"), args.Performer, args.Performer); // Goob edit // TODO: Pre-cast do after, either here or in SharedActionsSystem } public bool PassesSpellPrerequisites(EntityUid spell, EntityUid performer) // Goob edit { var ev = new BeforeCastSpellEvent(performer); RaiseLocalEvent(spell, ref ev); return !ev.Cancelled; } #region Spells #region Instant Spawn Spells /// /// Handles the instant action (i.e. on the caster) attempting to spawn an entity. /// private void OnInstantSpawn(InstantSpawnSpellEvent args) { if (args.Handled || !PassesSpellPrerequisites(args.Action, args.Performer)) return; var transform = Transform(args.Performer); foreach (var position in GetInstantSpawnPositions(transform, args.PosData)) { SpawnSpellHelper(args.Prototype, position, args.Performer, preventCollide: args.PreventCollideWithCaster); } Speak(args); args.Handled = true; } /// /// Gets spawn positions listed on /// /// private List GetInstantSpawnPositions(TransformComponent casterXform, MagicInstantSpawnData data) { switch (data) { case TargetCasterPos: return new List(1) {casterXform.Coordinates}; case TargetInFrontSingle: { var directionPos = casterXform.Coordinates.Offset(casterXform.LocalRotation.ToWorldVec().Normalized()); if (!TryComp(casterXform.GridUid, out var mapGrid)) return new List(); if (!directionPos.TryGetTileRef(out var tileReference, EntityManager, _mapManager)) return new List(); var tileIndex = tileReference.Value.GridIndices; return new List(1) { _mapSystem.GridTileToLocal(casterXform.GridUid.Value, mapGrid, tileIndex) }; } case TargetInFront: { var directionPos = casterXform.Coordinates.Offset(casterXform.LocalRotation.ToWorldVec().Normalized()); if (!TryComp(casterXform.GridUid, out var mapGrid)) return new List(); if (!directionPos.TryGetTileRef(out var tileReference, EntityManager, _mapManager)) return new List(); var tileIndex = tileReference.Value.GridIndices; var coords = _mapSystem.GridTileToLocal(casterXform.GridUid.Value, mapGrid, tileIndex); EntityCoordinates coordsPlus; EntityCoordinates coordsMinus; var dir = casterXform.LocalRotation.GetCardinalDir(); switch (dir) { case Direction.North: case Direction.South: { coordsPlus = _mapSystem.GridTileToLocal(casterXform.GridUid.Value, mapGrid, tileIndex + (1, 0)); coordsMinus = _mapSystem.GridTileToLocal(casterXform.GridUid.Value, mapGrid, tileIndex + (-1, 0)); return new List(3) { coords, coordsPlus, coordsMinus, }; } case Direction.East: case Direction.West: { coordsPlus = _mapSystem.GridTileToLocal(casterXform.GridUid.Value, mapGrid, tileIndex + (0, 1)); coordsMinus = _mapSystem.GridTileToLocal(casterXform.GridUid.Value, mapGrid, tileIndex + (0, -1)); return new List(3) { coords, coordsPlus, coordsMinus, }; } } return new List(); } default: throw new ArgumentOutOfRangeException(); } } // End Instant Spawn Spells #endregion #region World Spawn Spells /// /// Spawns entities from a list within range of click. /// /// /// It will offset entities after the first entity based on the OffsetVector2. /// /// The Spawn Spell Event args. private void OnWorldSpawn(WorldSpawnSpellEvent args) { if (args.Handled || !PassesSpellPrerequisites(args.Action, args.Performer)) return; var targetMapCoords = args.Target; WorldSpawnSpellHelper(args.Prototypes, targetMapCoords, args.Performer, args.Lifetime, args.Offset); Speak(args); args.Handled = true; } /// /// Loops through a supplied list of entity prototypes and spawns them /// /// /// If an offset of 0, 0 is supplied then the entities will all spawn on the same tile. /// Any other offset will spawn entities starting from the source Map Coordinates and will increment the supplied /// offset /// /// The list of Entities to spawn in /// Map Coordinates where the entities will spawn /// Check to see if the entities should self delete /// A Vector2 offset that the entities will spawn in private void WorldSpawnSpellHelper(List entityEntries, EntityCoordinates entityCoords, EntityUid performer, float? lifetime, Vector2 offsetVector2) { var getProtos = EntitySpawnCollection.GetSpawns(entityEntries, _random); var offsetCoords = entityCoords; foreach (var proto in getProtos) { SpawnSpellHelper(proto, offsetCoords, performer, lifetime); offsetCoords = offsetCoords.Offset(offsetVector2); } } // End World Spawn Spells #endregion #region Projectile Spells private void OnProjectileSpell(ProjectileSpellEvent ev) { if (ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer)) // Goob edit return; if (ev.Coords == null) // Goob edit return; ev.Handled = true; Speak(ev); if (_net.IsClient) // Goobstation return; var xform = Transform(ev.Performer); var fromCoords = xform.Coordinates; var toCoords = ev.Coords.Value; // Goob edit // If applicable, this ensures the projectile is parented to grid on spawn, instead of the map. var fromMap = fromCoords.ToMap(EntityManager, _transform); var spawnCoords = _mapManager.TryFindGridAt(fromMap, out var gridUid, out _) ? fromCoords.WithEntityId(gridUid, EntityManager) : new(_mapManager.GetMapEntityId(fromMap.MapId), fromMap.Position); var userVelocity = _physics.GetMapLinearVelocity(spawnCoords); // Goob edit var ent = Spawn(ev.Prototype, spawnCoords); var direction = toCoords.ToMapPos(EntityManager, _transform) - spawnCoords.ToMapPos(EntityManager, _transform); _gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer); if (ev.Entity != null) // Goobstation _gunSystem.SetTarget(ent, ev.Entity.Value, out _); } // End Projectile Spells #endregion #region Change Component Spells // staves.yml ActionRGB light private void OnChangeComponentsSpell(ChangeComponentsSpellEvent ev) { if (ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer)) return; ev.Handled = true; if (ev.DoSpeech) Speak(ev); RemoveComponents(ev.Target, ev.ToRemove); AddComponents(ev.Target, ev.ToAdd); } // End Change Component Spells #endregion #region Teleport Spells // TODO: Rename to teleport clicked spell? /// /// Teleports the user to the clicked location /// /// private void OnTeleportSpell(TeleportSpellEvent args) { if (args.Handled || !PassesSpellPrerequisites(args.Action, args.Performer)) return; var transform = Transform(args.Performer); if (transform.MapID != args.Target.GetMapId(EntityManager) || !_interaction.InRangeUnobstructed(args.Performer, args.Target, range: 1000F, collisionMask: CollisionGroup.Opaque, popup: true)) return; _transform.SetCoordinates(args.Performer, args.Target); _transform.AttachToGridOrMap(args.Performer, transform); Speak(args); args.Handled = true; } // End Teleport Spells #endregion #region Spell Helpers private void SpawnSpellHelper(string? proto, EntityCoordinates position, EntityUid performer, float? lifetime = null, bool preventCollide = false) { if (!_net.IsServer) return; var ent = Spawn(proto, position.SnapToGrid(EntityManager, _mapManager)); if (lifetime != null) { var comp = EnsureComp(ent); comp.Lifetime = lifetime.Value; } if (preventCollide) { var comp = EnsureComp(ent); comp.Uid = performer; } } private void AddComponents(EntityUid target, ComponentRegistry comps) { foreach (var (name, data) in comps) { if (HasComp(target, data.Component.GetType())) continue; var component = (Component)_compFact.GetComponent(name); var temp = (object)component; _seriMan.CopyTo(data.Component, ref temp); EntityManager.AddComponent(target, (Component)temp!); } } private void RemoveComponents(EntityUid target, HashSet comps) { foreach (var toRemove in comps) { if (_compFact.TryGetRegistration(toRemove, out var registration)) RemComp(target, registration.Type); } } // End Spell Helpers #endregion #region Smite Spells private void OnSmiteSpell(SmiteSpellEvent ev) { if (ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer)) return; ev.Handled = true; Speak(ev); var direction = _transform.GetMapCoordinates(ev.Target, Transform(ev.Target)).Position - _transform.GetMapCoordinates(ev.Performer, Transform(ev.Performer)).Position; var impulseVector = direction * 10000; _physics.ApplyLinearImpulse(ev.Target, impulseVector); if (!TryComp(ev.Target, out var body)) return; if (_timing.IsFirstTimePredicted) // Goobstation _body.GibBody(ev.Target, true, body, splatModifier: 10f, contents: GibContentsOption.Skip); // Goob edit } // End Smite Spells #endregion #region Knock Spells /// /// Opens all doors and locks within range /// /// private void OnKnockSpell(KnockSpellEvent args) { if (args.Handled || !PassesSpellPrerequisites(args.Action, args.Performer)) return; args.Handled = true; Speak(args); var transform = Transform(args.Performer); // Look for doors and lockers, and don't open/unlock them if they're already opened/unlocked. foreach (var target in _lookup.GetEntitiesInRange(_transform.GetMapCoordinates(args.Performer, transform), args.Range, flags: LookupFlags.Dynamic | LookupFlags.Static | LookupFlags.Approximate)) // Goob edit { // Goob edit // if (!_interaction.InRangeUnobstructed(args.Performer, target, range: 0, collisionMask: CollisionGroup.Opaque)) // continue; if (TryComp(target, out var doorBoltComp) && doorBoltComp.BoltsDown) _door.SetBoltsDown((target, doorBoltComp), false, predicted: true); if (TryComp(target, out var doorComp) && doorComp.State is not DoorState.Open) _door.StartOpening(target); if (TryComp(target, out var lockComp) && lockComp.Locked) _lock.Unlock(target, args.Performer, lockComp); } } // End Knock Spells #endregion #region Charge Spells // TODO: Future support to charge other items private void OnChargeSpell(ChargeSpellEvent ev) { if (ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer) || !TryComp(ev.Performer, out var handsComp)) return; EntityUid? wand = null; foreach (var item in _hands.EnumerateHeld(ev.Performer, handsComp)) { if (!_tag.HasTag(item, ev.WandTag)) continue; wand = item; } ev.Handled = true; Speak(ev); if (wand == null || !TryComp(wand, out var basicAmmoComp) || basicAmmoComp.Count == null) return; _gunSystem.UpdateBasicEntityAmmoCount(wand.Value, basicAmmoComp.Count.Value + ev.Charge, basicAmmoComp); } // End Charge Spells #endregion #region Global Spells private void OnRandomGlobalSpawnSpell(RandomGlobalSpawnSpellEvent ev) { if (!_net.IsServer || ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer) || ev.Spawns is not { } spawns) return; ev.Handled = true; Speak(ev); var allHumans = _mind.GetAliveHumans(); foreach (var human in allHumans) { if (!human.Comp.OwnedEntity.HasValue) continue; var ent = human.Comp.OwnedEntity.Value; var mapCoords = _transform.GetMapCoordinates(ent); foreach (var spawn in EntitySpawnCollection.GetSpawns(spawns, _random)) { var spawned = Spawn(spawn, mapCoords); _hands.PickupOrDrop(ent, spawned); } } _audio.PlayGlobal(ev.Sound, ev.Performer); } #endregion #region Mindswap Spells private void OnMindSwapSpell(MindSwapSpellEvent ev) { if (ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer)) return; // Goobstation start if (_mobState.IsIncapacitated(ev.Target) || HasComp(ev.Target)) { _popup.PopupClient(Loc.GetString("spell-fail-mindswap-dead"), ev.Performer, ev.Performer); return; } List<(Type, string)> blockers = new() { (typeof(ChangelingComponent), "changeling"), // You should be able to mindswap with heretics, // but all of their data and abilities are not tied to their mind, I'm not making this work. // (typeof(HereticComponent), "heretic"), TODO: Uncomment, when heretic will be ported // (typeof(GhoulComponent), "ghoul"), TODO: Uncomment, when heretic will be ported // Mindswapping with aghost real. (typeof(GhostComponent), "ghost"), (typeof(SpectralComponent), "ghost"), (typeof(TimedDespawnComponent), "temporary"), (typeof(FadingTimedDespawnComponent), "temporary"), }; if (blockers.Any(x => CheckMindswapBlocker(x.Item1, x.Item2))) return; // Goobstation end ev.Handled = true; Speak(ev); // Need performer mind, but target mind is unnecessary, such as taking over a NPC // Need to get target mind before putting performer mind into their body if they have one // Thus, assign bool before first transfer, then check afterwards if (!_mind.TryGetMind(ev.Performer, out var perMind, out var perMindComp)) return; var tarHasMind = _mind.TryGetMind(ev.Target, out var tarMind, out var tarMindComp); _tag.AddTag(ev.Performer, SharedBindSoulSystem.IgnoreBindSoulTag); // Goobstation _tag.AddTag(ev.Target, SharedBindSoulSystem.IgnoreBindSoulTag); // Goobstation _mind.TransferTo(perMind, ev.Target); if (tarHasMind) { _mind.TransferTo(tarMind, ev.Performer); } // Goobstation start List components = new() { typeof(RevolutionaryComponent), typeof(HeadRevolutionaryComponent), typeof(WizardComponent), typeof(ApprenticeComponent), }; foreach (var component in components) { TransferComponent(component, ev.Performer, ev.Target); } TransferFactions(); if (_net.IsServer) { _audio.PlayEntity(ev.Sound, ev.Target, ev.Target); _audio.PlayEntity(ev.Sound, ev.Performer, ev.Performer); } // Goobstation end _tag.RemoveTag(ev.Performer, SharedBindSoulSystem.IgnoreBindSoulTag); // Goobstation _tag.RemoveTag(ev.Target, SharedBindSoulSystem.IgnoreBindSoulTag); // Goobstation _stun.KnockdownOrStun(ev.Target, ev.TargetStunDuration, true); // Goob edit _stun.KnockdownOrStun(ev.Performer, ev.PerformerStunDuration, true); // Goob edit // Goobstation start return; void TransferFactions() { TryComp(ev.Performer, out NpcFactionMemberComponent? performerFaction); TryComp(ev.Target, out NpcFactionMemberComponent? targetFaction); if (performerFaction == null && targetFaction == null) return; var performerHadFaction = true; var targetHadFaction = true; if (performerFaction == null) { performerFaction = AddComp(ev.Performer); performerHadFaction = false; } if (targetFaction == null) { targetFaction = AddComp(ev.Target); targetHadFaction = false; } List> factionsToTransfer = new() { "Wizard", }; ProtoId fallbackFaction = "NanoTrasen"; var performerFactions = new HashSet>(); var targetFactions = new HashSet>(); foreach (var faction in FilterFactions(performerFaction.Factions)) { performerFactions.Add(faction); } foreach (var faction in FilterFactions(targetFaction.Factions)) { targetFactions.Add(faction); } Entity targetFactionEnt = (ev.Target, targetFaction); foreach (var faction in targetFactions) { _faction.RemoveFaction(targetFactionEnt, faction, false); } Entity performerFactionEnt = (ev.Performer, performerFaction); foreach (var faction in performerFactions) { _faction.RemoveFaction(performerFactionEnt, faction, false); } if (performerHadFaction) _faction.AddFactions(targetFactionEnt, performerFactions); if (targetHadFaction) _faction.AddFactions(performerFactionEnt, targetFactions); if (targetFaction.Factions.Count == 0) _faction.AddFaction(targetFactionEnt, fallbackFaction); if (performerFaction.Factions.Count == 0) _faction.AddFaction(performerFactionEnt, fallbackFaction); return; IEnumerable> FilterFactions(HashSet> factions) { return factions.Where(x => factionsToTransfer.Contains(x)); } } bool CheckMindswapBlocker(Type type, string message) { if (!HasComp(ev.Target, type)) return false; _popup.PopupClient(Loc.GetString($"spell-fail-mindswap-{message}"), ev.Performer, ev.Performer); return true; } // Goobstation end } private void TransferComponent(Type type, EntityUid a, EntityUid b) { var aHasComp = HasComp(a, type); var bHasComp = HasComp(b, type); if (aHasComp && bHasComp) return; var comp = _compFact.GetComponent(type); if (aHasComp) { AddComp(b, comp); RemCompDeferred(a, type); } else if (bHasComp) { AddComp(a, comp); RemCompDeferred(b, type); } } #endregion // End Spells #endregion // When any spell is cast it will raise this as an event, so then it can be played in server or something. At least until chat gets moved to shared // TODO: Temp until chat is in shared public void Speak(BaseActionEvent args) // Goob edit { // Goob edit start var speech = string.Empty; if (args is ISpeakSpell speak && !string.IsNullOrWhiteSpace(speak.Speech)) speech = speak.Speech; if (TryComp(args.Action, out MagicComponent? magic)) { var invocationEv = new GetSpellInvocationEvent(magic.School, args.Performer); RaiseLocalEvent(args.Performer, invocationEv); if (invocationEv.Invocation.HasValue) speech = invocationEv.Invocation; if (invocationEv.ToHeal.GetTotal() > FixedPoint2.Zero) { _damageable.TryChangeDamage(args.Performer, -invocationEv.ToHeal, true, false, canSever: false, targetPart: TargetBodyPart.All); } } if (string.IsNullOrEmpty(speech)) return; var ev = new SpeakSpellEvent(args.Performer, speech); // Goob edit end RaiseLocalEvent(ref ev); } }