using Robust.Shared.GameStates;
namespace Content.Shared._Goobstation.TableSlam;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TableableComponent : Component
{
///
/// If this pullable being tabled.
///
[DataField, AutoNetworkedField]
public bool BeingTabled = false;
///
/// Constant for tabling throw math
///
[DataField]
public float BasedTabledForceSpeed = 5f;
///
/// Stamina damage. taken on tabled
///
[DataField]
public float TabledStaminaDamage = 40f;
///
/// Damage taken on being tabled.
///
[DataField]
public float TabledDamage = 5f;
// Goobstation end
}