using Robust.Shared.GameStates; namespace Content.Shared._Goobstation.TableSlam; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TableableComponent : Component { /// /// If this pullable being tabled. /// [DataField, AutoNetworkedField] public bool BeingTabled = false; /// /// Constant for tabling throw math /// [DataField] public float BasedTabledForceSpeed = 5f; /// /// Stamina damage. taken on tabled /// [DataField] public float TabledStaminaDamage = 40f; /// /// Damage taken on being tabled. /// [DataField] public float TabledDamage = 5f; // Goobstation end }