using Content.Server.Chat.Systems; using Content.Shared.Administration; using Content.Shared.Chat; using Robust.Shared.Console; using Robust.Shared.Enums; namespace Content.Server.Language.Commands; [AnyCommand] public sealed class SayLanguageCommand : IConsoleCommand { public string Command => "saylang"; public string Description => Loc.GetString("command-saylang-desc"); public string Help => Loc.GetString("command-saylang-help", ("command", Command)); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } player) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } if (player.Status != SessionStatus.InGame) return; if (player.AttachedEntity is not {} playerEntity) { shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity")); return; } if (args.Length < 2) return; var message = string.Join(" ", args, startIndex: 1, count: args.Length - 1).Trim(); if (string.IsNullOrEmpty(message)) return; var languages = IoCManager.Resolve().GetEntitySystem(); var chats = IoCManager.Resolve().GetEntitySystem(); if (!SelectLanguageCommand.TryParseLanguageArgument(languages, playerEntity, args[0], out var failReason, out var language)) { shell.WriteError(failReason); return; } chats.TrySendInGameICMessage(playerEntity, message, InGameICChatType.Speak, ChatTransmitRange.Normal, false, shell, player, languageOverride: language); } }