namespace Content.Server.Flash.Components;
[RegisterComponent]
public sealed partial class EyeDamageOnFlashingComponent : Component
{
///
/// How much to modify the duration of flashes against this entity.
///
[DataField]
public float FlashDurationMultiplier = 1.5f;
///
/// Chance to get EyeDamage on flash
///
[DataField]
public float EyeDamageChance = 0.3f;
///
/// How many EyeDamage when flashed? (If EyeDamageChance check passed)
///
[DataField]
public int EyeDamage = 1;
}