* Borgs can speak while crit, also radio bug fix
* Revert "Borgs can speak while crit, also radio bug fix"
This reverts commit e1136ad781229cf5fc3cadcf70742168fc73d961.
* Borgs can speak in crit + radio bug fix
* Tied to a new generic component on SpeechComponent
* Ignoring Speech Block via Component uses an event!
* Remove debug logs and bypass if already true
* added more slang to the sanitization manager
* idk why this file is here
* Added new sanitization accent
* No longer is an acccent, instead is a dictionary
* Reverted back to a system similar to before, added the new netspeak from the dictionary
* Added some new words to the chat san
* Added (wdym --> what do you mean) to the chatsan
* merge conflict
* removed boolvalue
* remove space
* Upcoming
* Added MF and ETC to chatsan :))
* upcoming
* added FYI and WYD to speech-chatsan.ftl
* Made the chatsan accent string a const string with [ValidatePrototypeId<AccentPrototype>]
* forgot the ';' :(((
* fixed error throw [AccentPrototype] --> [ReplacementAccentPrototype]
* Psionics
It's a ton of stuff relating to the basic Psionics system and all the powers.
I'm saving this as a bit of a sanity check before moving forward.
Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Some final psionic cleanup.
The last batch of content.
* Update RobustToolbox
* rebased
* Revert "Update RobustToolbox"
This reverts commit c0cf35d03f828f6ccfeb05fcffd91cf074818fc9.
* Update RobustToolbox
* Revert "Update RobustToolbox"
This reverts commit c4dc828df7912e063ea856b2a83a790bc88d1e09.
* Update RobustToolbox
* Psionics
It's a ton of stuff relating to the basic Psionics system and all the powers.
I'm saving this as a bit of a sanity check before moving forward.
Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Some final psionic cleanup.
The last batch of content.
* rebased
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Broken Commit
With these changes in place, the unit does not work. Recording them so i don't lose my work.
* Brings it All Together.
Dawn of the final Commit. Rebase completed.
* Update RobustToolbox
* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.
* Delete ghost_roles.yml
Duplicate.
* Update familiars.yml
* Update familiars.yml
* Update GlimmerReactiveSystem.cs
* Makes tinfoil hats craftable.
* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.
* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.
* Update special.yml
* Added #nyanotrasen code or //Nyanotrasen code to many, many files.
* Properly fixes comments.
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Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Added Gloves of North Star, no sprite or talking yet...
* Added sprites for the gloves of the north star...
* Replaced more placeholder sprites for northstar gloves...
* Added gloves of the north star to uplink...
* Added speech on hit, not yet configureable
* Not functional yet, but a step in the right direction I hope...
* IT WORKS!!
* Licensing and cleanup
* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise
* Reorganized some files, final build??
* Changed the adminlog type from Verb to new type ItemConfigure
* More cleanup, fix sprite reference maybe
* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx
* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!
* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them
* Made it work with the latest changes on Master
* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click
* Set value to 0 credits, that's all
* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.
* Update MeleeWeaponSystem.cs
Iunno why this got changed in the first place, but I'm changin it back
* emptycommit
* emptycommit
* The tiny fixening
* MOTD
* Message of the Day
* Pretty sure the tests aren't me. Let's check.
* Update Content.Shared/CCVar/CCVars.cs
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
* command dependencies and moving MOTD to its own system
* Some doc comments
* Let's try those tests again
* More doc comments, most of the github reviews, and aliases for get-motd and set-motd
* Clear test MOTD
* Localized motd commands and completion hints
* Makes set-motd only show up in the alias command if the player has access to it.
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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>