Commit Graph

829 Commits

Author SHA1 Message Date
Pieter-Jan Briers
33e3e8b321 High-latency DB testing stuff (#22282) 2023-12-16 19:39:24 +01:00
metalgearsloth
867f873c9c Fix MapPainter (#22290) 2023-12-16 19:37:31 +01:00
Nemanja
5556cba3ca Narsie test bandaid (#22206) 2023-12-16 19:28:58 +01:00
TemporalOroboros
0df9e39c62 Make test EntitySpecifiers ignore entities with null prototypes (#22174) 2023-12-16 19:27:09 +01:00
metalgearsloth
d63396a203 Fix SpawnAndDeleteEntityCountTest heisentest (#21975) 2023-12-02 20:30:39 +01:00
metalgearsloth
59037cdbbb Use PoolManager testmap for EntityTest (#21968) 2023-12-02 20:27:37 +01:00
metalgearsloth
fa25e1fc02 Fix GridFill comp skip (#21944)
Oop.
2023-12-02 20:27:37 +01:00
metalgearsloth
b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth
52104a45c1 Revert Arch testmerge 2 (#21901) 2023-12-02 19:05:12 +01:00
metalgearsloth
39ad6db5c3 Update submodule to 182.1.0 (#21900) 2023-12-02 19:05:11 +01:00
metalgearsloth
9741d9916c Revert the other arch changes (#21871) 2023-12-02 19:05:11 +01:00
metalgearsloth
34efd6194d Revert submodule to 180.2.1 (#21870) 2023-12-02 19:05:11 +01:00
metalgearsloth
333096b19e Content arch (#20107)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-12-02 19:04:08 +01:00
DrSmugleaf
4c2b20b277 Replace usages of MobObserver and AdminObserver with GameTicker consts (#21814) 2023-12-02 19:00:03 +01:00
Debug
fd9942cbd4 Fix test failures 2023-11-19 22:56:03 +01:00
Leon Friedrich
84b6204bd2 Add item sprite test (#21599) 2023-11-19 22:23:10 +01:00
Adrian16199
bf341228c3 Shoukou from Nyanotrasen. (#310)
* Shoukou from Nyanotrasen.

Adds Shoko to the rebase.

TO-DO: Ensure that everything is actualy in order in the uh... (reads paper) 79.... thousand lines of yml.
Make it work.

* Updating it to the "acceptable state"

Incase i need to go back if i frick it up.

* Updated the map a bit.

* Changed Shoko further.

* Final changes to departments.

* Final changes to Shoukou, ready to be reviewed.

* Whoops, Now its done~

* Changed the requested things.

* Gave logistics working telecoms.

* Update shoukou.yml

* .

* Added finer details.

* Adjusted alot.

Adjusted pipes in new department places.
Adjusted fire alarms.
Adjusted mistakes of mine.
Fixed the the ingame map.

* Added shutters to lawyers office for private talks.

* Updates

* Adjustments (check desc)

Adjusted cables in salvage's room so they are not under the damn wall while also chaging normal wall for reinforced one.
Added tiles under cargo's substation, LO's office, CE's office.
Got rid of tiny fan in salvage's airlock and atmo's TEG burn chamber.
Added airlocks to cargo.
Made more room in cargo's loading bay.
Expanded doors and added blast doors for cargo shuttle's entrance.
Exchanged some windows in LO's office to reinforced walls and added shutters.
Changed switche's location of detective's office shutters
Added MV cables in security so prisoners have actual power.
Fire alarm has been moved 2 tiles to right and reconnected in command's meeting room.
Moved some engineering hardsuits to the back
The atmos fax should have been named.... hopefully.
Did the obligatory tilewindows, tilewalls, fixrotations,fixgridatmos commands

* Adjustments part 2

Added light at the end of extension of shuttle.
Repaired conveyor belts in cargo.
Exchanged corpsman locker filled to corpsman filled with hardsuit.
Added tiny fan and reversed airlocks in cargo to actualy be able to dock.
Changed the entire area which used to be a side kitchen with eating area and flipping it. Added a window where now resides eating area that looks upon cargo's shuttle.
Changed food in command to be more consistent
Adjusted arrival docks to be more closer aka 5 tiles between eachother instead of 7 so that shuttle can dock properly incase the evac gets destroyed.

* Added mystagogue hardsuit locker.

A quick fix.

* Adjustments to adjustments.

Shady cigs instead of vendomat in the new eating area.
Removed a light on a window.
Added a glass firelock in the new side kitchen and linked it.
Readjusted docking in cargo for cargo's shuttle.
Changed location of the salvage shuttle CONSOLE to be nearby of the magnet.
Got rid of the conveyor belt since there really is no point for it to be there anymore, replaced the airtight with an another door and firelock that was linked.
Adjusted LV cable so it doesnt go thro a wall and reaches the autolathe and airlock doors that have been placed for cargo shuttle
Changed location of the magnet.
(God im tired and depressed, not specificly from this. Hope you are having a fantastic day whoever is reading this)

* Updated SMES's and Substations names.

Updated name of substations near service, in engineering, nearby of epistemics., in command, both security substations, Camera's one, medicals, logistics, upper solars.
Updated SMES's name in engineering of AME, in TEG, on both solars.
Removed 6 MV cables in security because they were causin 2 substations to be connected to eachother

* Anchored the station

Any bump will be meaningless as the station holds still as the big station it is.

---------

Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-11-14 19:00:27 -06:00
Leon Friedrich
29584576e7 Merge ActorSystem and IPlayerManager (#21314) 2023-11-12 20:53:33 +01:00
DrSmugleaf
01bc5cc507 Mark all tests that restart rounds as dirty (#21376) 2023-11-12 20:29:56 +01:00
Velcroboy
ef89695780 Hive five (#435)
* The Hive Rebase

* Remove un-merged maps from files

---------

Co-authored-by: Jeff <>
2023-11-11 10:37:11 -06:00
Colin-Tel
19dd012857 Adds Asterisk Station (#374)
* Adds Asterisk Station

The map renderer is a bitch ass motherfucker.

* Update default.yml

added Asterisk to pool, and alphabetized the list.

* Update PostMapInitTest.cs

forgot I had to do this shit

* Update asterisk.yml

I forgot the cool role

* Update asterisk.yml

Added station maps

* Update asterisk.yml

Added JobSpawns for salvage and made some other adjustments

* Update asterisk.yml

Changes made after Velcro's review
2023-11-01 11:32:48 -05:00
Leon Friedrich
1465c02a77 Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
Leon Friedrich
e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Velcroboy
49c711b869 Fixes Tortuga evac being unpowered AND ADDS ARENA STATION! (#311)
* Fixes Tortuga evac being unpowered

* Adds Arena Station

---------

Co-authored-by: Jeff <>
2023-10-25 20:16:52 +00:00
Velcroboy
06458944c8 Wd 1984 (#307)
* Removes WD maps

* Sneaky bugggers

* swap pebble in for bagel map test

---------

Co-authored-by: Jeff <>
2023-10-25 18:07:25 +02:00
Leon Friedrich
3e5c1c73ad Mind tweaks & fixes (#21203) 2023-10-24 18:04:06 +02:00
Debug
d5d7be36a2 The Oracle (#208)
* Working oracle moment

* Update OracleSystem

Use a dynamic blacklist, so we dont have to manually specify all invalids, and do some general code cleanup

* Convert ReadWrites into ReadOnly
2023-10-22 03:27:51 +02:00
Velcroboy
9e281cb5f8 Adds Tortuga Station (#214)
* Adds Tortuga Station

* Add evac shuttle

* Update proto file :)

* ...

* remove med borg

* NTES Seal light/airlock fix

* Add chem spawn

---------

Co-authored-by: Jeff <>
2023-10-22 01:24:03 +02:00
Debug
b8d6ff1d21 Create test for Roboisseur 2023-10-20 18:42:55 +02:00
DrSmugleaf
9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
DrSmugleaf
6bb3ad25f6 Replace all T : Component constraints with T : IComponent (#21073) 2023-10-20 15:30:20 +02:00
Leon Friedrich
5e737cdb4d Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
JJ
f06fc04768 Deep Fryer And Its Powers (#163)
* Deep Fryer And Its Powers

The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include:
1. Mixing Oil and Water at a certain temperature causes smoke.
2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing.
3. When an item is sliced, an event is triggered that other items can see.

* Update meal_recipes.yml

* Reworking the effects so they won't trigger on init.

* Create DeepFryerTest.cs

* Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway.

* Update DeepFryerSystem.cs
2023-10-18 23:57:10 +02:00
TemporalOroboros
8c55d3e5ce Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-14 22:07:17 +02:00
Kara
d6abba1198 Kill ComponentExt (#20907) 2023-10-14 22:02:35 +02:00
DrSmugleaf
4877e2aaf8 Replace string data fields with LocId where relevant (#20883) 2023-10-14 22:02:30 +02:00
metalgearsloth
de7879694f Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
DrSmugleaf
f5f2bd655b Fix test prototypes fields being marked as unused (#20853) 2023-10-14 22:01:27 +02:00
Leon Friedrich
6df43fe245 Fix buckle test but properly this time (#20854) 2023-10-14 22:01:26 +02:00
Leon Friedrich
92699f3ab3 Try fix buckle test (#20851) 2023-10-14 22:01:26 +02:00
Carolyn3114
db7842a570 Pebble Rebased (#124)
* Pebble rebased

* Update PostMapInitTest.cs

* Update PostMapInitTest.cs

* Update PostMapInitTest.cs

Signed-off-by: Carolyn3114 <136143032+Carolyn3114@users.noreply.github.com>

* Update pebble.yml

* Update pebble.yml

* add salv shuttle console

* Update pebble.yml

* Update pebble.yml

* Update pebble.yml

* Update pebble.yml

* map pool

* Update pebble.yml

* Update pebble.yml

* Update edge.yml

Made Pebble the small-pop map

---------

Signed-off-by: Carolyn3114 <136143032+Carolyn3114@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-12 15:48:30 +00:00
DrSmugleaf
7923212d11 Add test to load all config presets (#20705) 2023-10-08 19:58:55 +02:00
Leon Friedrich
e9ceacd0b9 Misc mind tweaks and fixes (#20614) 2023-10-08 19:58:55 +02:00
Colin-Tel
8ff4853877 Adds Edge (#121)
* Adds Edge

Also modifies the map pool file.

* Added Salvage arm

also corrected job prototypes in the map yaml.

* I accidentally the atmos

:trollface:

* adjusts test

also obligatory post-"I'm done mapping" map edits

* Update PostMapInitTest.cs

mfw I missed a comma 😱

* Update edge.yml

Say it with me: "It's never done"

* Update edge.yml

added roboisseur
2023-10-07 05:12:57 +00:00
Debug
fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com>
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00
Leon Friedrich
5a4faa4f60 Fix thirst errors in tests (#20481) 2023-09-27 21:59:12 +02:00
Jezithyr
363a3b97ff Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-27 21:59:12 +02:00
Leon Friedrich
743090b266 Fix replay recording temporary paths not supporting subdirectories (#19887) 2023-09-27 21:59:12 +02:00
Ubaser
9ecef1b313 Add map "Europa" (#19930)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-27 21:59:12 +02:00
metalgearsloth
82d9fa69a4 Fix planet docking (#20104) 2023-09-27 21:59:12 +02:00