# Description
_Upstream: space-wizards/space-station-14#30174_
This fixes mailing units so their UI works again alongside their
sprites. It also adds a convenience feature to reset the destination on
send since it can trip up players as it makes sense to put in an item
_then_ choose a location.
# Changelog
🆑
- fix: Mailing Unit UI is now fixed
- fix: Mailing Units' no longer use the wrong sprite when charging
- tweak: Mailing Units clear target on send or selecting the same target
---------
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
## Mirror of PR #26383: [Fix mailing units turning into disposal units
while
recharging.](https://github.com/space-wizards/space-station-14/pull/26383)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `94e4755a8de6885c97fac1cfb767144e8e07981a`
PR opened by <img
src="https://avatars.githubusercontent.com/u/32041239?v=4"
width="16"/><a href="https://github.com/nikthechampiongr">
nikthechampiongr</a> at 2024-03-24 11:57:45 UTC
---
PR changed 2 files with 14 additions and 3 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> fixes#18275
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> This fixes mailing units appearing as disposal units when flushed.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> The states were hardcoded.
>
> Now they are not.
>
> Bug seems to have been introduced in #17803 as a part of a larger
refactor on disposal units. To my understanding, this was made in error
with the logic that no other objects would ever have a different
animation when flushing and charging but I am not sure.
>
> ## Media
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> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
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> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
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> <!--
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> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 🆑
> - fix: Mailing units no longer spontaneously turn into disposal units
when flushed.
</details>
Co-authored-by: SimpleStation14 <Unknown>
* ECS up disposals
Also significantly reduced its CPU usage.
* Make update significantly less S L O W
* Start units pressurised
* Client-side flush lerping
* Fix powered not toggling UI
* Fix flush button
* InteractUsing
* Minor optimisations
* Fix collisions
* Make visual state ECS
* Almost done with shared
* Most stuff moved
* Optimise item sleeping