mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 13:37:47 +03:00
ec0752c39b3ee15e84d0bdd5bdded17e2242f2e9
25 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
26118e8994 |
Parkour Training Rework (#1432)
# Description Parkour Training, Sluggish and Snail-Paced have been reworked to be more impactful in everyday space life. A new trait has been added, Bad Knees. **Parkour Training** (-5 points) - No longer modifies laying down - Climbing speed bonus reduced from 65% to 50% - 30% shorter slip stuns - 50% resistance against slows in difficult terrain - Example: Spider webs inflict a 50% slow, reduced by 50% results in a 25% slow. Notably, the reworked Parkour Training is much closer to the CDDA trait [Parkour Expert](https://cddawiki.danmakudan.com/wiki/index.php/Parkour_Expert). Difficult terrain examples: Spider webs, slime/blood puddles, kudzu, space glue **(NEW)** **Bad Knees** (3 points) - Designed to be the opposite of Parkour Training - 50% climbing speed penalty - 40% longer slip stuns - 35% increased slows in difficult terrain - Example: Spider webs inflict a 50% slow, increased by 35% results in a 67.5% slow. Inspired by the CDDA trait of the same name [Bad Knees](https://cddawiki.danmakudan.com/wiki/index.php/Bad_Knees). The stun time for banana peels and puddles is 3 seconds. With Bad Knees, the stun is increased to 4.2 seconds. The time it takes to handcuff someone is 3.5 seconds. Go figure :trollface: **Sluggish** (3 points) - No longer increases the time for laying down and climbing tables (given to Bad Knees instead) - Speed penalty increased from 15% to 16% **Snail-Paced** (5 points) - No longer increases the time for laying down and climbing tables - Speed penalty increased from 30% to 32% - No longer prevents you from slipping when running due to how slow your sprint speed is. Snail-Paced trait users must suffer. ## Media **Parkour Training**  **Bad Knees**  **Sluggish**  **Snail-Paced**  ## Changelog 🆑 Skubman - tweak: The Parkour Training trait has been reworked. It no longer makes you lie down or get up faster, but grants you 30% shorter slip stuns and 50% resistance against slows in difficult terrain. - tweak: The Sluggish and Snail-Paced traits now only reduce your movement speed with no other effects. The speed reductions have been slightly increased from 15% to 16% for Sluggish, and 30% to 32% for Snail-Paced. - add: Added a new 3-point negative trait called Bad Knees. It is the opposite of Parkour Training and it makes you climb tables slower, stunned for longer against slip stuns, and move more slowly in difficult terrain. - tweak: Snail-Paced no longer prevents you from slipping when running. (cherry picked from commit 89354922a0f6fb55111e0ce2b4b19e5f6d6ea0e2) |
||
|
|
885ee5a831 |
Wizmerge for Station AI (#1351)
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb) |
||
|
|
91107d443c |
[Port] StepTriggerGroup From WhiteDream (#929)
# Description This is a port of https://github.com/WWhiteDreamProject/wwdpublic/pull/53 from White Dream. This PR improves the StepTriggerImmune component by making it operate on a more granular Blacklist system, such that StepTriggerImmune entities can further clarify via prototypes which kinds of floor traps they are immune to, such as landmines/mousetraps, and not have blanket immunity to everything. Because it turns out things like Lava and Soap also were caught by the immunity, when really we just wanted Harpies & Felinids to not trigger landmines. <details><summary><h1>Media</h1></summary> <p> > # Описание > Необходимо настроить модификатор урона, чтобы IPC не получали урон от осколков стекла. > > Иммунитет StepTriggerImmuneComponent доработан. Теперь имеются несколько типов (types): Lava - тип тайла, наступив на который появляется урон. Это собственно лава и LiquidPlasma Landmine - мины. Chasm - дырка в карте, куда можно провалиться Mousetrap - Мышеловка SlipTile - Все, что должно подскальзывать игроков, имеющее размер тайла SlipEntity - Все, что должно подскальзывать игроков, имеющее развер энтити. Разделено для баланса. Самые ловки могут игнорировать мелкие предметы (энтити), т.е. уворачиваться от них. Но большие по площади вещи (тайлы по типу разлитой воды, бананиума) просчитываются отдельно. > > # Изменения > * [x] Улучшить StepTriggerSystem (Immune) > * [x] Добавлены типы триггера. - Lava Landmine Shard Chasm Mousetrap SlipTile SlipEntity > * [x] Исправить осколки у IPC > * [x] Исправить отсутствие урона от лавы и падение в дыры у фелинидов и гарпий. > > 🆑 Hell_Cat > > * Feature: StepTriggerSystem is improved | Улучшена StepTriggerSystem > * fix: IPC: Immunity for shards and SpiderWeb | Иммунитет осколкам. > * fix: Felinid | Фелиниды : Immunity for Shard Landmine Mousetrap SlipEntities | Иммунитет для осколков, жидкости, мин, мышеловок, мыла и бананов. > * fix: Harpy | Гарпия : Immunity for Shards Landmine Mousetrap | Иммунитет для осколков, жидкости, мин и мышеловок. > * fix: Mice | Мыши : Don't blow up on landmines | Мыши не подрываются на минах. </p> </details> # Changelog 🆑 Hell_Cat Feature: StepTriggerSystem has been improved with new StepTriggerGroups. Additionally, the StepTriggerImmune component now allows declaring for specific StepTriggerGroups for a given entity to be immune to. Some examples may be, Felinids, Mice, and Harpies being unable to set off Landmines. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Ivan <126400932+HellCatten@users.noreply.github.com> Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com> # Conflicts: # Content.Shared/StepTrigger/Components/StepTriggerComponent.cs # Content.Shared/StepTrigger/Components/StepTriggerImmuneComponent.cs # Content.Shared/StepTrigger/Prototypes/StepTriggerGroup.cs # Content.Shared/StepTrigger/Prototypes/StepTriggerTypePrototype.cs # Content.Shared/StepTrigger/Systems/StepTriggerSystem.cs # Resources/Prototypes/Entities/Effects/chemistry_effects.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/Player/ipc.yml # Resources/Prototypes/Entities/Mobs/Species/harpy.yml # Resources/Prototypes/Entities/Objects/Devices/mousetrap.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Fun/dice.yml # Resources/Prototypes/Entities/Objects/Materials/shards.yml # Resources/Prototypes/Entities/Objects/Misc/land_mine.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/soap.yml # Resources/Prototypes/Entities/Tiles/bananium.yml # Resources/Prototypes/Entities/Tiles/chasm.yml # Resources/Prototypes/Entities/Tiles/lava.yml # Resources/Prototypes/Entities/Tiles/liquid_plasma.yml # Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml # Resources/Prototypes/Traits/skills.yml |
||
|
|
35c4454003 |
[Feature] StepTriggerGroup to improve StepTriggerImmune behaviour (#53)
* Ipc modifier added * StepTriggerGroup prototype and change in system. * fix change chemistry_effects.yml * types added in trigger/immunity * comments/clean * minor fix * another small fix * proto id / mouse landmine fix * CleanCode optimization + fixes * final * fix |
||
|
|
cebab3b3f6 |
[Upstream] Upstream. Yappie (#50)
* Fix Prize Balls' Pet Rock (#831)
# Description
This PR fixes an undetected bug in Prize Balls where an error would
occur if a prize ball tried to give out a BasePetRock.
---
No CL No Fun
Signed-off-by: ShatteredSwords <135023515+ShatteredSwords@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* More/Better Tips (#844)
# Description
This PR adds several new Tips that are specific to Einstein-Engines. I
also removed some tips that are completely irrelevant to the game. These
should be as a whole, relevant only to SS14 and Einstein Engines. While
some joke tips are probably fine, they should still be game relevant.
# Changelog
🆑
- add: Several new tips have been added to the game, many of which
reference new content available on Einstein-Engines.
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Automatic Changelog Update (#844)
# Conflicts:
# Resources/Changelog/Changelog.yml
* Fix some Things with Interaction Verbs (#854)
# Description
Fixes:
- Interaction verbs being usable regardless of whether the user can
access the target (I checked for CanInteract but not CanAccess 😭), which
fixes #836
- Certain close-range verbs having a ridiculous 2-tile range (now it's
1.2, similarly to hugging and other things)
- Certain locale strings missing
This also separates verb checks into its own method in the interaction
verb system and adds more error messages instead of one generic "some
requirements are not met".
# Changelog
🆑
- fix: Fixed a couple issues with the new interaction verb system.
* Automatic Changelog Update (#854)
* Fix Colored Jumpskirts Actually Being Skirts (#848)
# Description
This matters for Birbs. All Colored Jumpskirts were incorrectly parented
to Jumpsuit and not Jumpskirt, meaning that Harpies couldn't wear them.
This fixes that issue.
# Changelog
🆑
- add: Due to NUMEROUS complaints, NanoTrasen has swapped the sticker
labels on all colored jumpskirts to correctly state that they are
infact, "Skirts", so now they can legally be worn by Harpies, Lamia, and
Arachne.
* Automatic Changelog Update (#848)
* Ports Trait Rebalance From Floof (#842)
# Description
This PR ports my trait balance changes from Floof. You can find the PR
for that repo at https://github.com/Fansana/floofstation1/pull/170.
---
# Changelog
🆑
- tweak: The cost of many traits have been updated
- tweak: A few traits have been tweaked
---------
Signed-off-by: ShatteredSwords <135023515+ShatteredSwords@users.noreply.github.com>
Co-authored-by: Fansana <116083121+Fansana@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Automatic Changelog Update (#842)
* Roboticist (#801)
# Description
By a (somewhat) popular request from floofstation, this adds the
roboticist job (each existing map gets 1 job slot, since robotics on
each of them is just one tiny room that's more similar to a broom closet
than a subdepartament).
The job is purely cosmetical and does not offer any new accesses since
that would require changing a lot of maps and would probably make being
a scientist in the absense of a roboticist miserable. If needed,
roboticists can always build blast doors on the entrance to robotics, as
someone has done before in my experience.
This also adds the robotics PDA, robotics ID card, robotics satchel,
backpack, and duffel (duffel icon taken from paradise station, rest of
the sprites is respective science bags recolored by me to match the
palette of the icon). This also increases the capacity of mystagogue's
science PDA box to incorporate the new PDA type.
<details><summary><h1>Media</h1></summary>
<p>





</p>
</details>
---
# Changelog
🆑
- add: A new Roboticist job has been added. The job does not offer any
new accesses, but lets you distinguish yourself from scientists.
Existing maps will need to be updated to support the new job.
- add: Added new PDA, ID, and bag variants for roboticists. The
mystagogue will now also find a roboticist PDA in their office.
---------
Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
* Automatic Changelog Update (#801)
* Loadouts V3 (#736)
# Description
Resolves #723
Resolves #708
Resolves #691
Resolves #671
Resolves #643
Adding/removing loadouts and categories (and trait stuff) will require
disconnecting and reconnecting to the server (or anything that will
reload the lobby UI) due to how I've done my caching.
---
# TODO
- [x] Test entity IDs from loadouts
- [x] Better Tab Container
- [x] Scroll props
- [x] Margin props
- [x] Make vertical work
- [x] Merge buttons
- [x] Subcategories
- [x] Allow the same for traits (their tab is completely broken)
- [x] Give the Job Picker tab a BoxContainer
- [x] Different selected unusable color
- [x] Deselect unusable button
- Sort menu/Reverse sort direction button
- [x] Fix scroll resetting on updating
- [x] Cache loadouts
- [x] Ensure everything that can affect reqs updates everything that
checks reqs
- [x] More Requirements
- [x] Height
- [x] Width
- [x] Weight
- [x] Gender
- [x] Sex
- Markings
- [x] Logic
- [x] And
- [x] Or
- [x] Xor
- [x] Item groups
- [x] #643
- Something better than `Exclusive`
- Allow picking slots for things to go in (hands and inventories too)
- [x] Add a background to the loadout spriteView
- [x] Get better style colors
---
- [ ] More PRs
- [ ] Remove duplicate command loadouts that are outside the command
folders/categories
- [ ] Categorize job loadouts (By dept?)
- [ ] Fix [every
loadout](https://discord.com/channels/1218698320155906090/1218698321053356060/1279260210208440361)'s
IDs (who reviewed them??)
- [ ] Make loadout ID migrations?
---
<details><summary><h1>Media</h1></summary>
<p>
## New loadouts/traits UI
<!--



-->


## NeoTabContainer allows changing the tab orientation
### https://youtu.be/krg8TJoQG3I


</p>
</details>
---
# Changelog
🆑
- fix: The loadout/trait editors' performance has been improved by
100~1000x
- tweak: The character editor's tabs look, feel, and function much
better
- fix: Unusable loadouts/traits have an orange color when selected
- tweak: Loadout previews are now inside the button
- add: Added a button to remove any unusable loadouts (or traits) you
have selected
- add: Loadouts and traits can have subcategories, though only Command
loadouts use them at the moment
- fix: Fixed empty loadout categories not hiding
- fix: Fixed spacing on some loadout requirements' reason text
- fix: Fixed traits not updating after saving
# Conflicts:
# Content.Shared/Customization/Systems/CharacterRequirements.Profile.cs
# Resources/Locale/en-US/customization/character-requirements.ftl
# Resources/Prototypes/Loadouts/Jobs/service.yml
* Automatic Changelog Update (#736)
* Fix For Discord Changelog (#869)
Signed-off-by: Evgencheg <73418250+Evgencheg@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Civilian Uniform Loadout Group (#872)
# Description
I'm going to split the other groups into their own PRs, next up is
Shoes. This PR adds all of the "Civilian" uniforms to the first of what
will be many new Loadout Groups, and now takes the opportunity to
significantly cut down on the loadout point costs of all non-job
uniforms. Now the overwhelming majority of them are 0 or 1 point, with
rare few examples being only 2 points. The tradeoff for this is that you
are limited to a single selection of civilian uniforms to take with you
to the station, presumably in addition to your job uniform as a spare
outfit, if desired.
Next up, shoes.
<details><summary><h1>Media</h1></summary>
<p>
https://github.com/user-attachments/assets/47804a59-189d-4432-bac9-0b010c50f61e
</p>
</details>
---
# Changelog
🆑
- add: The first of all new loadout groups has been added, Civilian
Uniforms. Only one civilian uniform can be selected, in exchange for...
- tweak: All non-job specific uniforms have had their points reduced
drastically, almost all of them down to 0 points, with only a tiny
handful at 2 points, and the rest as 1.
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Shoes Loadout Group (#873)
# Description
This is the next PR after
https://github.com/Simple-Station/Einstein-Engines/pull/872
This time adding an item group for Shoes, and drastically cutting down
on the base cost of shoes to compensate.
# Changelog
🆑
- tweak: The cost of all shoes in loadouts has been reduced, in most
cases to 0.
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Hat Loadout Group (#876)
# Description
Cheaper Hats
# Changelog
🆑
- tweak: All non-job specific headgear has been significantly reduced in
Loadout point costs, most of them to 0.
* Outerclothes Loadout Group (#877)
# Description
And now Outerwear. :)
# Changelog
🆑
- tweak: All non-job outerwear has had their Loadout point costs
significantly reduced.
* Gloves Loadout Group (#878)
# Description
Gloves Next. Woo.
# Changelog
🆑
- tweak: All gloves have had their Loadout point costs reduced, many to
0.
* Miscellaneous Item Groups (#880)
# Description
This is the last of the Loadout Item Group PRs I'm going to do for now.
This PR adds several more than the previous ones, primarily to split up
the Items tab into several distinct groups so as to push down the costs
of many items. In particular, the new groups are:
1. Smokes
2. Lighters
3. Instruments
4. Air tanks
5. Box Kits(Survival Boxes or Medkits)
6. Writables
Survival boxes sharing an Item Group with Medkits is kind of intentional
here. Both of them take up a SIGNIFICANT amount of your starting
inventory space. Now we can have free survival kits once again, but also
have as an option, where you can elect to spend some of your loadout
points to take a personal Medkit instead of a survival box. You can
think of it as an upgrade over a standard survival kit. :)
# Changelog
🆑
- tweak: Item groups for Smokes, Lighters, Instruments, Air Tanks,
SurvivalBoxes/Medkits, and Writable items have been added. All items in
these categories have received discounts to their costs, and in some
cases have become free.
# Conflicts:
# Resources/Prototypes/Loadouts/items.yml
* Neck Loadout Group (#874)
# Description
And another one! This time Neck slot items. Sequel to
https://github.com/Simple-Station/Einstein-Engines/pull/872
# Changelog
🆑
- tweak: All neck slot Loadout items have had their costs significantly
reduced, most of them to 0.
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Automatic Changelog Update (#872)
* Automatic Changelog Update (#874)
* Eyewear Loadout Group (#879)
# Description
Now for Eyes...
Last one to do is split apart the "Items" tab.
# Changelog
🆑
- tweak: Eyewear have had their loadout point costs significantly
reduced.
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Masks Loadout Group (#875)
# Description
Yet another sequel to
https://github.com/Simple-Station/Einstein-Engines/pull/872
This time Masks
# Changelog
🆑
- tweak: All masks have had their loadout point costs substantially
reduced.
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Automatic Changelog Update (#879)
* Automatic Changelog Update (#875)
* Update discord-changelog.yml (#881)
Signed-off-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Revert "[Feature] Short Construction System / Система Крафтов В Руках (#17)"
This reverts commit
|
||
|
|
fb95fec086 | Fix StepTrigger blacklist not working (#26968) | ||
|
|
2bf744ddf6 |
Mirror: Landmine stepoff (#358)
## Mirror of PR #22962: [Landmine stepoff](https://github.com/space-wizards/space-station-14/pull/22962) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `54dd273f660d6d8d523d0771bb8d8437373b082e` PR opened by <img src="https://avatars.githubusercontent.com/u/59531932?v=4" width="16"/><a href="https://github.com/YuriyKiss"> YuriyKiss</a> at 2023-12-25 12:38:55 UTC --- PR changed 13 files with 95 additions and 47 deletions. The PR had the following labels: - Status: Awaiting Changes --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Landmine will explode when player steps off it. Landmine will make a sound effect when player steps on it > Close #21658 (Issue has some other suggestions, turn them into separate issues if relevant) > > Requires https://github.com/space-wizards/RobustToolbox/pull/4883 > > ## Why / Balance > IRL some landmines will only trigger after you release the pressure put on them. > > ## Technical details > There are two landmine modes now, one will make landmine trigger immediately after player steps on them another one will only trigger after player steps off the landmine (this is the default now). > > ## Media > Landmine stepoff in action: > > https://github.com/space-wizards/space-station-14/assets/59531932/6e884619-7217-4301-bd78-6e843e0d78f1 > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > > > **Changelog** > - tweak: landmines will trigger after you step off them > - add: landmine trigger sound > </details> Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <evilexecutive@gmail.com> |
||
|
|
fd2cc8570d |
Sync master up to 1/10 (#74)
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com> |
||
|
|
3978228294 |
InAir tweaks & chasm fixes (#19707)
|
||
|
|
c9648da984 | Content update for NetEntities (#18935) | ||
|
|
cfccb5959a | Lavaland chasms (#19154) | ||
|
|
e755509fc7 | More miscellaneous compiler warning fixes (#18228) | ||
|
|
68480af109 | Update content vectors to numerics (#17759) | ||
|
|
90110183be | Fix a bunch of logger warnings (#17691) | ||
|
|
2bd5fb3736 |
Remove obsolete Fixture.Body references (#16259)
|
||
|
|
320217cd69 | Add blacklist support for steptriggers (#14354) | ||
|
|
b9a805b352 | Reduce some state handling allocs (#14301) | ||
|
|
0864600a69 | Update steptrigger outside prediction (#13595) | ||
|
|
df81da7041 | StepTrigger stuff (#13574) | ||
|
|
bce1f9fe89 |
Mopping and puddle tweaks (#13238)
fix undefined Fixes https://github.com/space-wizards/space-station-14/issues/11830 |
||
|
|
75ea093d78 |
Fluid spread refactor (#11908)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Fix undefined |
||
|
|
bae7b8d0d8 | Content struct enumerators (#11894) | ||
|
|
7fd34c1093 |
Disable collide against non-Hard fixtures (#12277)
Co-authored-by: Alex Klos <alexklos@prohobo.dev> |
||
|
|
78a4ab6eb2 | Update for collision events by-ref (#10933) | ||
|
|
459f8d23eb | Shards damage barefoot users + steptrigger-related general cleanup (#9585) |