Commit Graph

21 Commits

Author SHA1 Message Date
Mnemotechnican
82cbea2aef Language Refactor 3 (#937)
# Description
This significantly improves the quality of the language system by fixing
the mistakes I've made almost a year ago while developing it.

Mainly, this throws away the old half-broken way of networking in favor
of the component state system provided by RT. Language speaker comp is
now shared with SendOnlyToOwner = true, and its state is handled
manually.

In addition to that, this brings the following changes:
- UniversalLanguageSpeaker and LanguageKnowledge are now server-side
- DetermineLanguagesEvent and LanguagesUpdateEvent are now shared (so
that future systems can be built in shared, if needed)
- Everything now uses the ProtoId<LanguagePrototype> type instead of raw
strings (god, I hated those so much)
- The server-side language system now accepts Entity<T?> arguments
instead of EntityUid + T
- UniversalLanguageSpeaker is now based on DetermineEntityLanguagesEvent
and gets an Enabled field, which allows to turn it off. This may have
some use in the future.
- Some minor cleanup

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# Changelog
No cl

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-10-19 13:41:35 +07:00
Mnemotechnican
9d5f3b65df Refactor the Language System (#459)
# Description
The language PR was merged early and OH GOD I ALREADY REGRET IT

This PR is intended to provide the missing refactors and address the
issues that were missed due to the early merge.

---

# TODO
- [X] Introduced a polymorphic obfuscation property to the
LanguagePrototype - now it supports more than just 2 hardcoded methods,
and each method can be configured per-language. Currently there are 3
obfuscation methods: replacement (same as replacement accent),
obuscation by syllables and obfuscation by phrases.
- [X] Refactored the existing obfuscation methods to not be a big
hardcoded mess.
- [X] Updated the existing languages accordingly: animalistic languages
are now less of an unreadable mess and include less syllables. Certain
languages like binary and snake seriously benefit from that.
- [X] Refactored the existing commands in response to the
never-addressed review (it got lost among hundreds of others)
- [X] Refactored the commands to be more user-friendly (you can now use
the number of the language in saylang and languageselect which can allow
using keybinds to switch between languages)
- [X] Moved a lot of obfuscation-related stuff from server to shared.
The actual obfuscation process, however, is still done on the server.
That may or may not be subject to change, too.
- [X] Refactored the entire process of resolution of entities'
languages. Instead of raising an event every time it's required to learn
what languages an entity knows, the lists of ALL languages available to
the entity (including via translators) is stored in
LanguageSpeakerComponent and only updated when necessary (e.g. when a
translator gets toggled). The list of languages the entity knows on its
own is now stored in LanguageKnowledgeComponent.
- [X] Made handheld translators automatically change your current
language when activated.
- [X] Rewrote the translator implanter system, now using the real
implants and implanters
- [ ] Rebalance science stuff (translators are incredibly expensive for
what they're worth)
- [ ] Uhhh stuff

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<details><summary><h1>Media</h1></summary>
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N/A for now

</p>
</details>

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# Changelog

🆑
- tweak: Translator implants are now proper implants that can be
removed.
- tweak: Animalistic languages should now look less messy.
- fix: Hopefully fixed language menu desync and other issues.

---------

Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
2024-07-05 19:49:47 -04:00
FoxxoTrystan
82edb60ac6 Languages (#43)
Resolves https://github.com/Simple-Station/Einstein-Engines/issues/37

# Description

This PR adds languages. Every entity who can speak now speaks a specific
language (or Universal, for entities that are not supposed to speak,
which is understood by everyone). Other entities who do not understand
this language will see gibberish (it's possible to learn how certain
induvidual words are spelled. But the spelling changes between rounds).
This means that certain creatures, like xenos, cats, vulps, can
communicate within their species in their own languages. Similarly, it
means that xenos, cats and other things cannot understand GalacticCommon
speakers without a translator or cognization.

An entity may be able to speak multiple languages, or understand a
language but be unable to speak it.

Thi PR was orignally made for Frontier but is now being ported and will
be maintain here.
Orignal PR:
https://github.com/new-frontiers-14/frontier-station-14/pull/671

This PR was made orignally by Mnemotechnician and FoxxoTrystan.

---

# TODO

- [x] Language System. (Check Frontier PR for all the compleated todo
list)
- [x] Port PR from Frontier.
- [x] QOL Changes.
- [x] Missing Default Languages. (Missing default langauges for some
roundstart species)
- [x] Animals Languages.

---

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/fc43efd9-612e-4a6d-8ed6-90a26d315c6f)

![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/b86616a3-d5fb-408d-865e-90d09096b6d7)

![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/ab1e8581-522d-4e7e-95e8-f62575bc5039)

</p>
</details>

---

# Changelog

🆑 FoxxoTrystan / Mnemotechnician
- add: All species can now bring their own cultures and languages

---------

Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Co-authored-by: fox <daytimer253@gmail.com>
Co-authored-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Co-authored-by: Pspritechologist <81725545+Pspritechologist@users.noreply.github.com>
Co-authored-by: Lincoln McQueen <lincoln.mcqueen@gmail.com>
Co-authored-by: Arkyfloof <Marvinlinke08@gmail.com>
Co-authored-by: reese1243 <ber23027@byui.edu>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Eagle-0 <114363363+Eagle-0@users.noreply.github.com>
Co-authored-by: BlitzDev <145472107+Reese1243@users.noreply.github.com>
Co-authored-by: Arkyfloof <161242062+Arkyfloof@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-06-10 16:48:48 -04:00
metalgearsloth
c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
DrSmugleaf
3f3ba6ac62 Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
ShadowCommander
dd7032a860 Mind ECS (#16826) 2023-06-19 04:33:19 +10:00
Leon Friedrich
4d71b1b81e Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377 Mind ecs (#14412) 2023-03-26 14:31:13 -04:00
metalgearsloth
0d7423c01d Cleanup speech and emoting comps (#13194)
Networks speech and removes the shared prefix from emoting.
I have no idea if emoting is even being used or plan to be used in the interim.
2022-12-27 18:03:25 +01:00
metalgearsloth
4db3b30dc1 Sleep NPCs on attach (#12014) 2022-10-19 10:07:44 +11:00
Kara
db1dfc8958 Command perm modifications (#11273)
* Command perm modifications

* actually not this one

* string
2022-09-14 19:02:38 -05:00
Flipp Syder
f9922d9160 Restrict ghost role speech/movement to component flags (#11183) 2022-09-14 13:46:49 +10:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
metalgearsloth
aad6a22a6a ECS NPCs (#9941)
* ECS

* A

* parity

* Remove dummy update

* abs

* thanks rider
2022-07-25 14:57:33 +10:00
metalgearsloth
b9e876ca92 The real movement refactor (#9645)
* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
2022-07-16 13:51:52 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Vera Aguilera Puerto
6803c52fe9 MakeSentient uses EntityUid 2021-11-09 15:44:07 +01:00
Leon Friedrich
6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00