Commit Graph

47 Commits

Author SHA1 Message Date
ScarKy0
715cf4694f Move FingerprintComponent and FingerprintMaskComponent to shared (#35451)
* init

* review

* whoopsie

(cherry picked from commit 88308356db1616af98a82c0e11d43cb61d15a99e)
2025-10-04 12:51:43 +03:00
Zachary Higgs
3264319e53 Move DnaComponent to shared (#35012)
* Move DnaComponent to shared

- Add Using statements to AdminSystem and StationRecordsSystem to point
to Content.Shared.Forensics

* Proper namespacing

* Revert an un-intended change

* Add Networking to DNA Component

* CR - Remove ("dna")

* CR - add back ("dna") tag

(cherry picked from commit 1c8e7443ae7f3a14c32f78709e75e04d9d304eed)
2025-09-20 20:35:09 +03:00
SpaceManiac
a1a8139916 Fix 38 non-obsolete warnings (#33794)
(cherry picked from commit 41223107356553ccbc7ba4f8b95e4f9049873d09)
2025-09-20 20:34:22 +03:00
lzk
bf55d31ce6 Change forensic pad to use label isntead of name changing (#31842)
change name change to label

(cherry picked from commit 5b88b0b0badbc54c26c6d59b8c64edacfdd3ceed)
2025-09-20 20:33:57 +03:00
Mervill
d772904f06 Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies

(cherry picked from commit 3414abb970bc1cd31f1653c82da5ede40e94b10e)
2025-07-20 14:08:43 +10:00
Cojoke
8f355ef036 Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

(cherry picked from commit ef1fadf2752789ffc4f59309e2dd7490aee6f4e7)
2025-07-20 14:08:05 +10:00
SlamBamActionman
4959f88522 Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem

(cherry picked from commit 07174d0aaf2832bc6ecc3a6baba21bc0aa5e0556)
2025-07-12 01:47:22 +10:00
Plykiya
291ee6cd15 Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361)
* Add BreakOnDropItem, update do afters, remove unnecessary declarations

* bola

* Changed my mind about the nuke

* gennies too

* Make the comments more clear.

* Sorry for the trailing commas

* Revert "Sorry for the trailing commas"

This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd.

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

(cherry picked from commit 190ceda02eab7b3eee7d34542c35e5a3f4a8b487)
2025-07-12 01:40:21 +10:00
dragonryan06
383ea5d744 Add new icon for Remove Evidence verb (#28898)
(cherry picked from commit b091a55d7d1e24962fdc2c924e0ae2ac8e4a14ee)
2025-07-12 01:35:39 +10:00
beck-thompson
4caa4953a0 Added verb for removing evidence! (#28101)
(cherry picked from commit 54a38daee57f918939cbda5fdc25ec7e0ff04d24)
2025-07-12 01:35:28 +10:00
Plykiya
c9e539b008 Move PaperSystem to Shared (#30592) 2025-07-12 01:31:51 +10:00
ZetaNull
8f7c86be52 Fix Xelthia Glovejackets to Properly Block Fingerprints (#2356)
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# Description

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Fixes the surgical and insulated jackets made for Xelthia to block
fingerprints, as these cover hands.

Also makes it so other outerClothing can also use the FingerprintMask
component. Gloves are treated as though they are on top.

---

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![image](https://github.com/user-attachments/assets/3078adf4-bc6b-4432-bb90-4cfefe80ff7b)

![image](https://github.com/user-attachments/assets/013e3ff7-2678-4edb-8663-bd61eef71ee0)

![image](https://github.com/user-attachments/assets/d3ddd421-5d4d-4974-b337-ddcae42bc675)
This last one is from testing to make sure things apply in a logical
order.

(cherry picked from commit 8065bda13015fdd4139a26912a4655536a09c307)
2025-05-10 00:21:05 +03:00
vanx
cc6d20c085 [Fix] IPCs Not Leaving Glove Marks (#281)
ipc pcpcpc

Co-authored-by: vanx <discord@vanxxxx>
2025-03-05 17:36:56 +03:00
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Mnemotechnican
2d314da5dc Fix Forensics Cleaning (#1061)
# Description
Fixes cleaning forensics off of an object being impossible unless it has
a scent. Explained in the latest (to date) comment to #715.

Also removes some unnecessarily duplicated code and inverts an if
condition.

# Changelog
🆑
- fix: Soap once again can be used to clean evidence off.
2024-10-19 15:04:15 +07:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
Spatison
e5b1e86633 [Port] Melee Block / Блок В Ближнем Бою (#10)
* add: melee block

* add: RU loc

* test

* fix

* test

* test
2024-09-01 01:58:03 +07:00
FoxxoTrystan
d9a04690a4 Vulpkanin Update (#715)
![WarningTrystan](https://github.com/user-attachments/assets/958f868b-11b9-48f0-80ab-13d9ff243f06)
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# Description

<!--
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How might this affect the game? The codebase?
What might be some alternatives to this?
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This PR is the rework regarding the unique feature for vulpkanins, this
is mostly due to the "FORCED" Issue by VM:
https://github.com/Simple-Station/Einstein-Engines/issues/711

This PR will mostly add the new features that will mostly make
Vulpkanins unique.

For Vulpkanin Stats changed please check this PR:
https://github.com/Simple-Station/Einstein-Engines/pull/713

- Flash Damge: Flashable has 2 new variables "EyeDamageChance" (Float)
and "EyeDamage" (int), those are default to 0 but if changed could give
a chance from 0 to 1 to give EyeDamage from the EyeDamage Value, this is
not fixed to vulpkanin and can be added to anything with the "Flashable"
Component.
- ScentTracker: Add a new Forensics type "Scent", scent will spread on
everything you wear and only the ent with the "ScentTrackerSystem" can
track a scent, tracking a scent will leave an effect on those who has or
the item with the scent, scent can be cleaned away with soap or you can
compleatly generate a new scent of a person by cleaning yourself, note:
someone with a scent does not mean his the one making that scent, they
may just have an item with the scent in their bag!
- Vulpkanins Screams: I have 5 Fox Screams that need to be edited and
need to be added in-game for vulpkanins with a lisence, just need to
have the time to do it and this PR seem the perfect place for it.

---

# TODO

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You probably won't have to complete everything before merging but it's
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- [x] Flash Damage
- [x] Scent System
- [x] ScentTracker System
- [x] Vulpkanin Screams

---

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<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/3bd60c0f-2528-4be7-a52d-defe2990c475)

![image](https://github.com/user-attachments/assets/6756b6af-3f76-4faa-9fbd-c35964b267b3)

![image](https://github.com/user-attachments/assets/b4ff84a2-64eb-4985-876b-d3e93fc8bd12)

![image](https://github.com/user-attachments/assets/dd4b47ea-ae39-44c3-b5a2-27ee68703857)

</p>
</details>

---

# Changelog

<!--
You can add an author after the `🆑` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

🆑 FoxxoTrystan
- add: Forensics Scent Type and Vulpkanins can now track scents, better
keep yourself clean!
- tweak: Vulpkanins eyes are sensetive, please dont flash them with
lights as this could damage them.
- add: Vulpkanins now has their own screams!

---------

Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
2024-08-15 03:11:05 -04:00
Angelo Fallaria
8768df7912 Unique Glove Fibers (#642)
# Description

Cherry-picked from Delta-V, originally by @WarMechanic
(https://github.com/DeltaV-Station/Delta-v/pull/1455).

Original Description:

> Every pair of gloves now has its own fingerprint, so items can be
traced back to gloves which can then be traced back to people.
> 
> ## Why / Balance
> 
> Evidence is very important to court cases running smoothly, so
detectives now have more evidence that can certify whether or not John
Syndicate's behaviour is valid. Traitors are now encouraged to either
clean evidence off syndicate gear regardless of glove status, or use a
disposable pair of gloves specifically for handling syndicate gear to be
disposed of later.
> 
> Aside from being required to obfuscate evidence you leave behind,
there is now a value proposition to searching glove prints of
departments. Wearing gloves that does not correspond your department can
punish an unknowing detective into searching the wrong people.
> 
> ## Technical details
> 
> `FiberComponent.cs` now stores a Fiberprint variable like
`FingerprintComponent.cs`. The code for assigning a fiberprint is the
same as the fingerprint. When evidence is placed on an object, the
fiberprint is concatenated to its localised fiber type.

<details><summary><h1>Original Media</h1></summary>
<p>

> hm ok we have these specific gloves on an akms
> <br>
> 
> <img
src="https://private-user-images.githubusercontent.com/69510347/345294367-55819ed3-1e89-401f-b7fb-0d8569bd7aa2.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjI1NjU2ODYsIm5iZiI6MTcyMjU2NTM4NiwicGF0aCI6Ii82OTUxMDM0Ny8zNDUyOTQzNjctNTU4MTllZDMtMWU4OS00MDFmLWI3ZmItMGQ4NTY5YmQ3YWEyLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MDIlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODAyVDAyMjMwNlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTYxZWUxMjZjY2FiMTU1ODdlOGFiNDliN2ZjZjg4MmYxZmY3ZWY0MGMzN2UxZWM1MjA2MjBlYjY1ZDQ2YTJjMGYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.t5sASM_0is4bqd1YIizQ0lldAZ5RAStbNzXNuzHmdfU">
> 
> hm well we found the gloves and they have fingerprints
> <br>
> 
> <img
src="https://private-user-images.githubusercontent.com/69510347/345294443-a9b21171-bee5-4c5f-8ec6-cf5576572d45.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjI1NjU2ODYsIm5iZiI6MTcyMjU2NTM4NiwicGF0aCI6Ii82OTUxMDM0Ny8zNDUyOTQ0NDMtYTliMjExNzEtYmVlNS00YzVmLThlYzYtY2Y1NTc2NTcyZDQ1LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MDIlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODAyVDAyMjMwNlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTM3ZTY3NjRhZmEzMjRhYTkwNjUyOWI3MzgzOGM0ZWRjY2Q3MTg0YzViN2NjMDQyZTgzMDBiMmZlZDAyYWJjYjUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.uSn27Drf1K8rcfQtYRo_fGKudbO03fp40GNHUSd4Uw0">
> 
> gotem
> <br>
> 
> <img
src="https://private-user-images.githubusercontent.com/69510347/345294064-d6254f48-2d81-4702-ac03-c1c796712ef4.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjI1NjU2ODYsIm5iZiI6MTcyMjU2NTM4NiwicGF0aCI6Ii82OTUxMDM0Ny8zNDUyOTQwNjQtZDYyNTRmNDgtMmQ4MS00NzAyLWFjMDMtYzFjNzk2NzEyZWY0LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MDIlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODAyVDAyMjMwNlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTgzNWYzODBmOWVhYzQzMjMxNDdlMzk5Zjk2ODY4N2I1ZWNmYmNkNGI2NGFlMjZiMDM1NGVjNDJlOGFjNjViN2YmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.TjsSLQpLoGsXOHS-wl_LSASdLxgeVTKxCGugkX7-v90">

</details>
</p>

# Changelog

🆑 WarMechanic
- add: Gloves now have unique fingerprints. Items can be traced back to
gloves, which can then be traced back to people.

---------

Signed-off-by: Angelo Fallaria <ba.fallaria@gmail.com>
Co-authored-by: WarMechanic <69510347+WarMechanic@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-08-06 18:03:35 -04:00
SimpleStation14
cc41b00757 Mirror: Unify Content's EntitySystem logging (#240)
## Mirror of PR #26216: [Unify `Content`'s `EntitySystem`
logging](https://github.com/space-wizards/space-station-14/pull/26216)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `eeaea6c25b496106eb741e93738f2ab8503949ba`

PR opened by <img
src="https://avatars.githubusercontent.com/u/27449516?v=4"
width="16"/><a href="https://github.com/LordCarve"> LordCarve</a> at
2024-03-17 20:05:08 UTC

---

PR changed 13 files with 43 additions and 82 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Log things via `Log` with generated sawmill name rather than an
explicitly set one for all Content `EntitySystem`s, except the ones with
`Rule`s. In all cases the explicit `_sawmill` was redundant.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> - Bringing consistency to logs (all logs originating from
`EntitySystem` should be recognizible in the logs `system.something`).
> - Logs' sawmills match system class name to assist with debugging.
> - Less likelihood of someone building a new `EntitySystem` to
copy-paste the unnecessary `_sawmill` and instaed use the appropriate
inherited `Log` instead.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> This addresses **_just_** `Content`'s `EntitySystem`s.
> 
> `GameRuleSystem` **and all classes inheriting from it are excluded.**
I want to include both the calling system name and the rule name in the
sawmill name - this however requires engine changes. I thus opted to cut
out that part and made this a `Content`-only PR.
> 
> Also, even with the rule changes, the `GameRule`s themselves will be
excluded pending antag refactor, because currently they are a _hot-hot_
mess and I'm sure it's preferable by everyone for me to wait for it to
cool down before introducing merge conflicts unnecessarily.
> 
> Log Sawmill changes:
> **System class | current master sawmill | this PR's sawmill**
> `VaporSystem.cs`: `vapor` -> `system.vapor`
> `DeviceListSystem.cs`: `devicelist` -> `system.device_list`
> `ForensicScannerSystem.cs`: `forensic.scanner` ->
`system.forensic_scanner`
> `MappingSystem.cs`: `autosave` -> `system.mapping`
> `MechSystem.cs`: `mech` -> `system.mech`
> `LagCompensationSystem.cs`: `lagcomp` -> `system.lag_compensation`
> `NpcFactionSystem.cs`: `faction` -> `system.npc_faction`
> `EmergencyShuttleSystem.cs`: `shuttle.emergency` ->
`system.emergency_shuttle`
> `EventManagerSystem.cs`: `events` -> `system.event_manager`
> `VendingMachineSystem.cs`: `vending` -> `system.vending_machine`
> `SharedAnomalySystem.cs`: `anomaly` -> `system.anomaly`
> `SharedDeviceLinkSystem.cs`: `devicelink` -> `system.device_link`
> `ThirstSystem.cs`: `thirst` -> `system.thirst`
> 
> Manually tested most (all that I had doubts about) and confirmed that
`LagCompensationSystem`'s `Log.Level` is getting correctly set like
this.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> Log sawmill name changes. Any analyzers/other software that processes
logs needs to be adjusted to new sawmills. Full list of changes in PR -
section Technical details.


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-11 23:43:39 -04:00
deltanedas
c0bfa9fc96 fishops nerf real (#25148)
* refactor ops

* inherit dna and fiber when fish hydrated

* :trollface:

* kid named finger

* :trollface:

* move rehydrating to shared :trollface:

* nobody noticed the popup being missing all this time

* method ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 550612a37f4fd61088c994b289c833ed3d564855)
2024-03-07 01:24:59 +01:00
Ed
25dbae8f9c Lock Anomaly generator to research access (#24464)
* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 498ad2d5d714c73d9212bda9d3d89d53b2001e04)
2024-02-08 12:11:07 +01:00
themias
4aad5f50cd Cleanup forensic cleaning (#22715)
* Cleanup forensic cleaning

* move cleandelay to new component; buff syndiesoap

* updated based on feedback

* remove tag
2023-12-22 23:16:27 +01:00
themias
2851e53c28 Add more DNA interactions (#21989)
* Add more DNA interactions

* remove unused import

* update based on feedback

* Add event for chemistrysystem.injector

* move event to shared; transfer dna to implanter

* doafter and interaction event fixes

* add BreakOnHandChange

* doh

* use events instead of updating component directly

* Add DataFields to ForensicScannerComponent fields

* Convert most events to system api call
2023-12-16 20:30:32 +01:00
Tomás Alves
3d05b306cb Change Biometrics after using Dna Scrambler Implant (#22098) 2023-12-16 19:18:42 +01:00
metalgearsloth
b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
LordEclipse
33537f03eb Make more fields VV-writeable (#21754) 2023-11-19 22:23:30 +01:00
Leon Friedrich
1465c02a77 Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
DrSmugleaf
9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
DrSmugleaf
4877e2aaf8 Replace string data fields with LocId where relevant (#20883) 2023-10-14 22:02:30 +02:00
metalgearsloth
c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Visne
b88c2cbb49 Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth
a46b718241 Forensic fixes (#18681) 2023-08-04 21:41:33 -06:00
eoineoineoin
c8a2fb6cd4 Add custom paper for forensic scanner output (#16221)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-05-31 19:09:05 +10:00
Leon Friedrich
19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
faint
8b6996cbae DNA basics (#14724)
* DNA component

* Commit numba 2

* Added DNA into Station Records Computer

* commit numba 3

* commit numba 4

* Vomit also contain DNA component now

* fixed DNA field not clearing after scanning another item

* commit numba 10
Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes

* 11

* 12

* 14

* Added DNA guide entry

* FIX
2023-03-30 22:49:25 -06:00
Menshin
36129cb520 Hotfix crashing the server on using the forensic pad on yourself. (#14528) 2023-03-12 16:42:12 -07:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Vordenburg
ed8141d333 Fix forensic scanner UI. (#12398)
* Add missing Dispose method to ForensicScannerBoundUserInterface.

* Remove old code from ForensicScanner.

* Prevent forensic scanner from being used on the floor and allow its window to stay open when active hand is swapped.

* Use more standardized UI code for ForensicScanner.

* Add a delay to ForensicScanner printing.

* Show name of what was scanned on ForensicScanner UI.

* Add a print sound for ForensicScanner.

* Add more error reporting for ForensicScanner.

* Centralize common logic in ForensicScannerSystem.

* Allow ForensicScanner blank printouts.

* Tweak ForensicScanner audio parameters.
2022-11-08 15:06:09 -06:00
Leon Friedrich
c0b657ca18 Remove InteractedWithEvent and friends. (#11939) 2022-10-26 12:15:48 +11:00
rolfero
7d0a870b23 forensic scanner verb (#11361)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-09-16 14:22:17 -07:00
Kara
2d5ec7f85c Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00
Rane
2225ec2e1a Forensics QOL (Autolabeling of pads and reports) (#9610) 2022-07-10 17:52:54 -07:00
ike709
d770eb6a35 Forensics (#8451)
* Port forensics from nyanotrasen

* port updates

* printing

* Update Resources/Locale/en-US/forensics/forensics.ftl

Co-authored-by: Veritius <veritiusgaming@gmail.com>

* Update Content.Server/Forensics/Components/ForensicPadComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Content.Server/Forensics/Systems/ForensicPadSystem.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Content.Server/Forensics/Systems/ForensicScannerSystem.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* partially address reviews

* comments

* redo the events

* handle it

* rewrite loc

* master fixes

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-06-27 20:04:53 -05:00