* the definition of insanity
* the definition of insanity
* the definition of insanity
* we have hullrot at home
* maybe the real hullrot was the friends we made along the way
* john hullrot
* i am going to hullroooooot
* it's hullrotver
* we're so hullback
* we're rotting the hull with this one
* hullmerge
* the hullrot is leaking
* never gonna rot you up
* hullfresh
* john starsector
* god i wish we had grid collision damage
* you can tell I am very tired because I stopped forcing a hullrot joke into every commit message
* hr
* this is a surprise sprite that will help us later
* motherfucker
* i have nothing good to say
* still nothing
* brb
* random letter random letter random letter dash random number random number random number
* ass
* blast
* ffs
* fcuk
* RE: ffs
* RE: RE: ffs
* гнида жестяная
* continue
* i hate tests
* i love tests
* slide to the right
* i hate tests again
* what the fuck
* ты шиз?
* ??
* bbgun
# Description
"Walking by default" is now implemented as a client-side toggle in the
settings. Also, fixed walking alerts being shitcode and not displaying
the correct walking/running state.
One issue still persists: if you press the "toggle walk" button while
typing in the chat, it still resets the walking state to default. I
don't know what causes it, probably the input field leaking button-up
input events instead of marking them as handled.
<details><summary><h1>Media</h1></summary>
<p>
https://github.com/user-attachments/assets/97d5b495-ea9b-4854-a6b0-84815ed5a332
</p>
</details>
# Changelog
🆑
- add: You can now choose whether you want to walk or run by default in
the settings.
---------
Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
# Conflicts:
# Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
# Content.Shared/CCVar/CCVars.cs
# Description
Ports
https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/pull/39
A change made to encourage people to [stop and smell the
roses](https://www.urbandictionary.com/define.php?term=slow+down+and+smell+the+roses),
instead of sprinting everywhere trying to get shit done.
This goes well with #486, so people don't actually *have* to rush places
to try to get things done before the shift ends fatally.
It's weird anyway how we're all constantly sprinting everywhere and have
to *very actively* choose not to (and why would you?).
Increases the default speeds so that walking isn't painfully slow and
sprinting feels more like sprinting in combination with the active
choice to sprint.
Someone needs to PR changing the default sprint or examine buttons, so
people can fight and sprint with this change.
(A lot of other default keybinds suck or conflict too and need to
change)
# Media
Terrible video but whatever
https://github.com/user-attachments/assets/5ff3863d-92c8-4df3-b76b-82874b5e1ae3
# Changelog
🆑
- tweak: The station's crew hivemind has decided to slow down their
movement and enjoy The Park instead of sprinting everywhere
---------
Signed-off-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: Pspritechologist <81725545+Pspritechologist@users.noreply.github.com>
# Description
First PR. Adds an alert on the user UI whenever they toggle between
walking or running. No more second guessing whether you will slip or not
when walking over that puddle of water, or if your usage of Shift on
chat toggled your movement speed.
The alert is displayed for entities with the component
'CanWalkComponent', which is added to the following prototypes:
- All genetic ancestors (MobBaseAncestor)
- Human controlled mechs (BaseMech, wont display on VIMs or HAMTRs
because rats or hamsters can't walk, and the edge case is not worth the
trouble)
- All human/player species (BaseMobSpeciesOrganic)
- All slimes/geras (BaseMobAdultSlimes)
- Reagent Slimes (ReagentSlime)
- Rat Kings (MobRatKing - yes they can fucking walk lmao)
- Borgs (BaseBorgChassis)
---
<details><summary><h1>Media</h1></summary>
<p>
https://github.com/Simple-Station/Einstein-Engines/assets/159397573/1a60711b-d048-444d-bd08-6a9eadeccc8a
</p>
</details>
---
# Future Stuff
I also wanted to make it toggle the user's speed on click like it would
in ss13, but sadly the majority of the input management/prediction seems
to be done exclusively client-side, making it a hassle to work around
the alert. **Will revisit if there's improvements or refactors to the
movement code.**
---
# Changelog
🆑
- add: Added an alert on the UI for when the user is walking or running.
---------
Signed-off-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Add sprite movement states
Did it for borgs for reference for future implementations.
* Fix
* Fix prediction issue
* review
(cherry picked from commit 9a40cf81f55722083a985e4cdddda9c6008beb08)