Commit Graph

34 Commits

Author SHA1 Message Date
GNUtopia
254a6881c8 Bio-Synthetic Torso Fixes (#2414)
# Description

The recently introduced bio-synthetic torso didn't actually do anything
since the biofab just spawned the torso body part rather than a usable
body. This fixes that. The bio-synthetic torso lathe recipe now spawns a
limbless bio-synthetic human which can then have limbs attached like any
other torso. The torso's name, sex, and pronouns can be set once,
ideally to reflect the identity of the person being put into the body.
Hopefully this will help biofabrication function as a potential
alternative to cloning.

---

<details><summary><h1>Media</h1></summary>
<p>

![A bio-synthetic
torso](https://github.com/user-attachments/assets/a1b7f4db-3526-4c98-9e61-7b094b6d808e)
![The right-click
menu](https://github.com/user-attachments/assets/1c90c81f-fe47-4d5e-b740-ca36a7278b42)
![Pronoun change
options](https://github.com/user-attachments/assets/20d59231-c832-4e5d-b3d1-346565641f02)
![Sex change
options](https://github.com/user-attachments/assets/a8c689e0-5ef2-4792-b48f-dc33cdcb0100)
The verbs disappear after you select a name/gender/sex.
![Options gone from right-click menu after being locked
in](https://github.com/user-attachments/assets/0a2f375f-d5a2-459d-a6a3-a00bee8b4f9b)
![The torso, now with limbs
attached](https://github.com/user-attachments/assets/f66a2828-f6c5-42c5-a2cd-de81ef382faf)

</p>
</details>

---

# Changelog

🆑
- tweak: Made bio-synthetic torso work as a body

(cherry picked from commit 2911f82360aeab153968cc444a90c0b5321f43e0)
2025-05-10 00:58:09 +03:00
Remuchi
1e363c7346 Revert "Merge pull request #462 from WWhiteDreamProject/revert-460-upstream"
This reverts commit 092dba42e5, reversing
changes made to e6315c2320.
2025-04-20 11:15:45 +07:00
DVONIKS
6c19771020 Revert "Upstream 04.04-18.04" 2025-04-20 06:34:09 +03:00
Abigail
51dd7e0da5 Fix the Height of Characters that Were Giant. (#2278)
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# Description
During the Abductor port this section of code was removed for a reason I
don't know. But it caused people's height to be ignored, and several
giant Shadowkin could be seen.
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---

# TODO

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- [x] Test
- [x] Everything normal
---

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# Changelog

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🆑
- fix: Fixes character height.

(cherry picked from commit 8475e209fda937a92b7acb5c1d5f0bf78ee4835c)
2025-04-19 17:07:31 +03:00
dootythefrooty
717f8404f0 Abductor Port (#2234)
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# Description

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Ports the lone abductor and possibly(?) the duo abductors.

---

# TODO

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- [X] Figure out why abductors aren't spawning as the abductor race.
- [X] Make sure it's not a buggy mess.

---

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<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/81292bde-ad96-4d08-a30e-87c9bc2df8aa)
</p>
</details>

---
# Credits
Thank to [Starlight ](https://discord.com/invite/wAyQKB78fH)for the
original version!
Darkrell, Rinary, and Landosaur made the funny little guys.

![image](https://github.com/user-attachments/assets/1c62afe9-7fb9-458e-bc61-5745ba3a2a6b)

# Changelog

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🆑 Darkrell, Rinary, Landosaur
- add: The Abductors are here to replace your organs. Gleep Glorp!

---------

Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: SX_7 <sn1.test.preria.2002@gmail.com>
Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: Ilya246 <57039557+ilya246@users.noreply.github.com>

(cherry picked from commit ea9f1526868289d20832989cb02f79c76c240918)
2025-04-19 01:45:58 +03:00
Timfa
e3cc62ef8c Contractors V1 (#2030)
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# Description

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Contractors v1 is the first version of a system that will allow you to
set a nationality and an employer to your character. Initially, this
will determine the availability of some loadout items, jobs and traits,
but this is built to expand upon later.

As of this moment, the PR will let you select a nationality, an employer
and a lifepath. Nationalities give you a language and a passport, while
the other two don't do a lot yet. (except Command can only be NanoTrasen
and most other jobs can't be unemployed)

The passport functions, and the CharacterRequirements do as well.

there's still a lot more that can be done--tying jobs to certain
employers, items or traits to nationalities or lifepaths, but the reason
I want to merge it before that's done is primarily so that I don't need
to be the sole person working on it anymore. The C# is done, the rest is
YAML, and we have a bunch of competent YAML warriors who will do great
stuff with this, no doubt.

---

# TODO

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- [x] Create Nationality and Employer Prototype code
- [x] Create Nationality and Employer Character Requirements
- [x] Add both fields to the Character Creation menu
- [x] Create Nationality and Employer Prototypes
- [x] Create Nationality and Employer Prototypes YAML
- [x] Add requirements to a few jobs
- [ ] Add requirements to a few traits
- [ ] Add requirements to a few loadout items
- [x] create a passport item that can be opened and closed
- [x] Give each nationality a passport item valid for their species

---

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<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/9c44cf11-766b-4368-af69-8655048e992a)

https://github.com/user-attachments/assets/9e61aed8-2e07-4d44-89c7-595a170df8c7

</p>
</details>

---

# Changelog

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🆑
- add: Contractors. Be sure to edit your character to set an employer
and nationality!
- add: Nationality, Lifepath, and Employer have been added to character
creation. These don't currently do much except spawn a passport
containing information about where your character is from and who they
are, but they are fully integrated with Character Requirements, and by
extension can be used for and alongside Traits, Loadouts, Jobs,
Antagonists, etc.

---------

Signed-off-by: Timfa <timfalken@hotmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit c3b12c62ee3bd226b57022690d1b24cb7cf54e3f)
2025-03-29 17:52:53 +03:00
vanx
19ed51fcc1 [Add] Better Character Examine (#269)
* better-examine

* comment

* axuetb

* include ipc

---------

Co-authored-by: vanx <discord@vanxxxx>
2025-03-03 18:03:58 +02:00
Spatison
2549ec061e [Feature] Body Types (#180)
* feature: body types

# Conflicts:
#	Content.Shared/Humanoid/Markings/MarkingManager.cs
#	Resources/Prototypes/Nyanotrasen/Species/Oni.yml
#	Resources/Prototypes/Nyanotrasen/Species/felinid.yml
#	Resources/Prototypes/Species/arachne.yml
#	Resources/Prototypes/Species/dwarf.yml
#	Resources/Prototypes/Species/harpy.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/Prototypes/Species/ipc.yml
#	Resources/Textures/Clothing/OuterClothing/Armor/armor_reflec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/cult_armour.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/heavy.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/heavygreen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/heavyred.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/magusblue.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/magusred.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security_slim.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Bio/virology.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/bomber.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/brigmedic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/gentlecoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/jensencoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/pirate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cburn.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/luxury.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/apron.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/apronbotanist.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/apronchef.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/cardborg.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/chaplain_hoodie.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/chef.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/classicponcho.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/cultrobes.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/grey_hoodie.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/judge.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/redwizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/santa.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/skubbody.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/straight_jacket.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/violetwizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/bombsuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/chicken.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/fire.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/monkey.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/rad.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/shrine-maiden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/mercwebvest.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/vest.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/webvest.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchef.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi/meta.json

* feature: body types: 2

* add: loc

* fix: rsi validate

* tweak: displasment jumpsuit

* tweak: clean up

* tweak: displasment shoes

* tweak: displasment gloves

* tweak: clean up

* tweak: displasment outerClothing

* Revert "tweak: displasment outerClothing"

This reverts commit 698fd688591a6c00a4cd19eebac7a204dce18e98.

* fix

* fix

* fix

* fix

* tweak: dwarf, Oni and Felenid now can choose slim body type

* add: outer displacement

* some fix

* some fix

* no more tags shitcode

* Reptilian body type

* harpy body type

* some fix

* rsi validator fix

* Update ClientClothingSystem.cs

* Update Model.cs

* Update MarkingManager.cs

* Update ClientClothingSystem.cs

* Update reptilian.yml
2025-03-03 18:03:18 +02:00
sleepyyapril
529420cc05 Player Customization (#1626)
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# Description

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Adds cosmetic pronouns, visible through examining people (if they have
any) as a PushMarkup.
Adds Station AI/borg name customization.

CCVars:
customize.allow_cosmetic_pronouns (default false)
customize.allow_custom_station_ai_name (default false)
customize.allow_custom_cyborg_name (default false, for borgs, mediborgs,
etc)

---

# Changelog

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🆑
- add: Added cosmetic pronouns. (disabled by default)
- add: Added Station AI name customization through character
customization. (disabled by default)
- add: Added Cyborg name customization through character customization.
(disabled by default)

(cherry picked from commit 07fb6bc9a1a770f969bf44690676128970cb9eb7)
2025-01-23 08:08:54 +03:00
gluesniffler
2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00
Spatison
3b0dadc0d4 [Fix] TTS (#139)
* Revert "[Fix] TTS (#137)"

This reverts commit c5bd6b70a2.

* Revert "[Fix] Исправление ТТСа (#136)"

This reverts commit 3759acb84e.

* Revert "[Port] TTS (#121)"

This reverts commit 0db8f3aaa4.

* new TTS

* new TTS

* new TTS

* new TTS

* fix
2024-12-06 08:49:32 +02:00
Spatison
0db8f3aaa4 [Port] TTS (#121)
* add: TTS

* WD EDIT

* add: TTS prototypes

* fix

* fix 100%
2024-12-03 22:05:04 +02:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
Aiden
1515537b39 Constrict Height and Width via a Size Ratio & Fix Humanoids Not Having A Fixture (#1049)
# Description

Title
Intended to stop players from making slender men type characters with
height maxed and width at the minimum, and vice versa
The ratio can be modified via the species' prototype

Also fixes the issue of players being able to noclip because they're
fixture has no radius by setting the Height and Width to the species
default if none is provided. (technically this also fixes Urists always
being as small as possible)

Solves #865 #497
Partially resolves #995

---

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/1b3b32f1-5976-41f8-935b-7d53106e5452

</p>
</details>

---

# Changelog

🆑
- tweak: Height and width are now constrained by each other.
- fix: Humanoids can no longer phase through walls.

---------

Signed-off-by: Aiden <aiden@djkraz.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-10-19 14:59:19 +07:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
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Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
FoxxoTrystan
3de7f5f7a9 Custom Specie Name (#994)
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# Description

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Add a Custom Specie Name for servers that wishes to allow players to
have custom names.
This simply add some variables to the Profile/Humanoid, meaning copying
the profile will keep the custom names.

By default its is disabled, for servers owners wishing to enable those
please edit the Specie Prototype and add:
```
customName: true
```

Enabling it will make it able for players to edit the specie name of the
selected specie, and will have the window enabled.

This is my first time fucking with Profile and Database, i fucking hate
it.

---

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![image](https://github.com/user-attachments/assets/a6226fef-c015-45be-add9-ff8e3660d4bb)

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# Changelog

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🆑
- add: Custom Species Names.

---------

Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-10-19 13:41:36 +07:00
VMSolidus
08822e34ba Cherry-Pick Antag Refactor (#734)
This cherry-pick's Wizden's Antag Refactor, which is needed for all
future antag updates, as well as for me to cherry-pick over Cultists(Who
are going to need some editing to fit the antag refactor), Changelings,
Heretics, and Wizards. I actually selected the White-Dream-Public
version of the Antag Refactor, due to it having commits made tailored to
our repository, so it comes prepackaged with all the changes necessary
for our repo-specific content.

https://github.com/frosty-dev/ss14-wwdp/pull/10

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Timemaster99 <elijahrobot@gmail.com>
Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
2024-08-15 10:11:48 -07:00
metalgearsloth
13e5c560f6 Loadouts redux (#25715)
* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* ben

* Margins

---------
2024-07-12 02:28:31 -07:00
deltanedas
3f9e2b54a7 predict humanoid identity examine (#26769)
* predict humanoid identity examine

* actually server doesnt need proto anymore

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 21:34:19 -07:00
VMSolidus
efeb93b74e Port Height Sliders (#458) 2024-06-27 18:46:50 +01:00
deltanedas
9985ee9788 bring back paradox anomaly (#825)
* refactor and add log

* add api needed for objective

* backport LastProfileLoaded

* fix midround antag rule

* evil twin spawning code

* evil twin yml and stuff

* m

* hopefully fully rename it

* fixy

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-13 16:55:35 +01:00
ike709
ee895733ab Ports colored chat names (#24478)
* Ports colored chat names

* Update name color on every message

---------

Co-authored-by: ike709 <ike709@github.com>
(cherry picked from commit 6cbe4a8fb6d39745141e71233d386206c36a1e19)
2024-01-28 00:27:13 +01:00
Leon Friedrich
adee2a7465 Fix various errors/exceptions (#22841)
* Fix entity storage localization

* Fix HumanoidAppearanceComponent resolve

* Fix null reference exceptions

* Fix duplicate key error

* Fix artifact error spam

* actually maybe this is what its meant to do

* Fix entities playing sounds on deletion
2023-12-22 23:25:06 +01:00
Debug
fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
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Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00
Morb
eb9ab00ec1 Sex restriction for markings (#19894)
* Add sex restriction to markings

* Apply to existing systems
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Vordenburg
7582474f1a Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
metalgearsloth
ead47c541d Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
Flipp Syder
c29968372e Adds validation bool for setting humanoid skin color (#15360) 2023-04-23 19:16:59 +10:00
Flipp Syder
c02824a85c Skin color validation (#15140) 2023-04-05 17:41:11 -06:00
csqrb
8b3d7728d7 Marking default coloring (#13039)
* Marking coloring WIP

* EnsureDefault now supports coloring!

* Now markings have coloring when they get added

* Many things

* yml files

* cleanup

* Some requested changes

* Nullable type and WIP caching

* Time to resolve that thing with deprecated hair fields

* Latest reviews + im still trying to use these hair markings

* FirstOrDefault thing and Tattoo docs

* IDK

* It's now works a bit more properly in preferences GUI

* THEY SYNCING! However preferences GUI still broken and doesn't work properly

* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids

* Forgor...

* Default hair-colored markings will not color to hair if there is no hair

* Fixed default colors for customizable markings

* Fixed bug in prefs GUI that set current hair to null

* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color

* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)

* fix

* fixed dirty. no more funni invis bug

* Mirrors and client profile loading

* default colors soon TM

* review + better coloring

* Hardcode is gone

* diona markings

* oh my god

* fixed CategoryColoring

* cool fallback, clean up and some other tweaks

* code style

* more style

* a
2023-03-04 18:59:07 -08:00
Leon Friedrich
e8838af395 Fix humanoid appearance error (#13721) 2023-01-26 18:04:58 -04:00
Alex Evgrashin
ef452b38a9 Audible emotes (#12708)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00
Leon Friedrich
48bcd30ef9 Makes humanoid appearance component networked. (#13009)
Fixes https://github.com/space-wizards/space-station-14/issues/12248
2023-01-24 11:38:19 +11:00