sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
...
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# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
---------
Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
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# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
VMSolidus
96ac353f4a
Reimplement Part Upgrading ( #917 )
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# Description
By extremely popular demand(Both internally, and from our downstreams),
this PR reimplements Part Upgrading. Since some of the systems that this
PR touches were substantially changed since the removal of Parts, I had
to do a lot of very in depth by-hand edits of individual systems.
Shockingly, the only one that really proved any trouble was Cloning
System, so I'm genuinely surprised wizden didn't substantially touch any
of these codes since removing parts..
# Changelog
🆑
- add: Part Upgrading has returned!
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com >
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com >
2024-10-19 13:15:15 +07:00
Killerqu00
d9f3228a47
Skipping bounties ( #26537 )
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* add button to menu
* networking and component work
* try to add access stuff
* main functionality done
* add access lock? I think?
* remove extra line
* fix access system
* move SkipTime to StationCargoBountyDatabaseComponent
* Disable/Enable skip button based on cooldown
* remove debugging
* add access denied sound
* remove DataField tags
* dynamic timer
2024-07-11 21:37:15 -07:00
metalgearsloth
fa61952f51
Add trade stations ( #23863 )
2024-03-08 09:52:50 +01:00
Nemanja
7573dba496
Rip out remaining machine upgrades ( #24413 )
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* Rip out remaining machine upgrades
* eek
(cherry picked from commit a9e89ab37221c4f5eff5a9e1d42e97c6f3e0753b)
2024-01-27 23:43:49 +01:00
Nemanja
47d24fc3e5
Fix cargo product groups ( #24212 )
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(cherry picked from commit 21e77dffb00d631ea0e6a5c0ad55bed5dcbaa809)
2024-01-26 23:13:54 +01:00
metalgearsloth
b51b6f65b5
Add ability to put spesos into cargo console ( #24263 )
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I thought we had it already but maybe it was an unfinished pr or something.
(cherry picked from commit ad23facb7a9670bcc10e2f9e89d2e22db2052697)
2024-01-26 23:08:06 +01:00
Nemanja
30fccbbc8d
Chill bounties + fixes ( #23411 )
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* Chill bounties + fixes
* localize
* fix arbitage
(cherry picked from commit 4662d463b8f5cbef5d93ca00b67bae6d8bf5db47)
2024-01-26 21:30:40 +01:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Leon Friedrich
f2bfdd8e17
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
LankLTE
1dadc70757
Buff the Cargo Telepad Delay. ( #17781 )
2023-07-01 12:00:33 -07:00
Nemanja
7ab5127286
Cargo Bounties ( #17344 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-06-22 21:49:33 +10:00
metalgearsloth
57858f802f
Shuttle drone improvements ( #16931 )
2023-05-31 11:13:02 +10:00
Nemanja
252f0be372
Telepad revival ( #16664 )
2023-05-21 20:09:31 +10:00
metalgearsloth
569f30b721
Cargo shuttle changes ( #14363 )
2023-03-23 16:10:49 +11:00
eoineoineoin
bda5f8248f
Improve Paper UI, allow an to entity configure how it's UI looks ( #13494 )
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2023-01-17 19:32:46 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
metalgearsloth
ad7a851e27
Cargo economy balance ( #11123 )
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Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
2022-09-15 11:53:17 +10:00
EmoGarbage404
a3c87f5d62
Update CargoShuttleComponent.cs ( #9333 )
2022-07-01 13:33:18 -07:00
metalgearsloth
77a8e16104
Add cargo shuttle ( #8686 )
2022-06-23 14:36:47 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
20kdc
2e0fcbab5a
Remove GalacticMarket component ( #7914 )
2022-05-03 19:51:25 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
metalgearsloth
334568dad2
ECS cargo telepad and cleanup ( #6450 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-02-15 15:01:45 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
metalgearsloth
2b3e144549
Add test for cargo products ( #5470 )
2021-11-28 22:24:09 +11:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c
Remove Static Component NetIds ( #4247 )
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* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-07-12 10:32:10 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00