Commit Graph

26 Commits

Author SHA1 Message Date
Nemanja
1408d6c712 Replace IClickAlert with events (#30728)
* Replace IAlertClick with events

* whoop

* eek!
2025-07-19 11:12:44 +10:00
VMSolidus
e4cf2c5fb7 Flammable Performance Improvements (#2462)
# Description


![image](https://github.com/user-attachments/assets/8d33ca00-9ad7-4c51-8cbd-5ea09a3067a8)

I'm yeeting the server costs for the flammable system. This system will
no longer querry every entity that might be on fire to check if they're
on fire, and is instead querrying only entities that have a new
OnFireComponent, which is used to tell them that they're on fire. 99%
cost reductions are fun.

I have verified in testing that this works. 

# Changelog

🆑
- fix: Dramatically improved performance of the flammable system.
2025-07-12 12:20:34 +10:00
VMSolidus
af499da8af Last Bugfixes For Space Wind (#2089)
# Description

This PR fixes all remaining bugs with Space Wind, while providing
extremely significant performance improvements by way of aggressive
early exits, and also completely reworking how pressure moved entities
are tracked(The server now caches entities under active air movements).
I haven't profiled it yet, but the performance improvements are
extremely noticeable on the machine I'm running in comparison to before,
which is particularly noteworthy since previous versions of space wind
caused significant frame drops in testing on my monster rig. While this
new update to space wind straight up doesn't even budge the tickrate on
my machine anymore.

I had to also rip out some of Monstermos' Guts, and deprecate the
tileripping system. In the future, Tile-ripping will be handled by MAS.
Also, MAS outright no longer requires Monstermos to work, and can
operate entirely off of the much cheaper LINDA system. However, while
LINDA is cheaper, Monstermos is needed for handling "Extra violent air".

Eventually I can do away with Monstermos entirely, and have it replaced
with an airflow system that outright does not require pathfinding
algorithms.

# Changelog

🆑
- fix: Fixed a bug where items thrown by space wind could remain in air
for as long as 500 seconds. Items thrown by space wind can now remain in
the air for a maximum of 2 seconds past the last time they were thrown.
- fix: DRAMATICALLY IMPROVED SPACE WIND PERFORMANCE.
- tweak: ShowAtmos command now shows vectors representing the exact
direction space wind at a given tile is trying to throw objects! The
length of the lines shown directly correspond to how powerful the flow
of air is at that tile. Shorter lines = shorter throws. Longer lines =
more powerful throws. These are also no longer restricted to compass
directions, and can point in arbitrarily any direction on a circle.
- tweak: Space Wind now no longer has Monstermos as a hard requirement.
It'll be as weak as a toddler without it, but if you're running your
server on a toaster, you can turn off Monstermos and still have working
space wind.
- tweak: Wreckages in space are now never airtight. I'm sorry, but this
was basically the cost I had to pay in exchange for making Atmos no
longer even on the top 20 systems for server tickrate cost.

(cherry picked from commit 2fcc806423a259fd75977b78350c2232a823739b)
2025-03-29 16:45:43 +03:00
sleepyyapril
a4ab8448b9 Mapping Mini-Wizmerge & New Central Command (#1610)
# Description

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Ports https://github.com/space-wizards/space-station-14/pull/32294
Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and
everything needed for it to function)
Early-merges
https://github.com/space-wizards/space-station-14/pull/34302

Adds the ability for multiple central command maps that get randomly
selected.
Tested and works.

---

# Changelog

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🆑 Several contributors
- add: Added a new central command map that is randomly picked alongside
the old one (thank you to Spanky from Harmony)
- add: Added Advanced SMES for mappers.
- add: Added the atmospheric network monitor for seeing what the
temperature, moles, and pressure is on every pipe everywhere through a
computer.
- add: Nukie med bundle now contains a compact defibrillator.
- add: Ported a better mapping editor.
- add: Added the throngler plushie.
- remove: Removed the Throngler as a possible loot spawn for gamble
crates.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

(cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
2025-01-20 21:34:45 +03:00
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
metalgearsloth
36e28ecfcf Firestarter fixes (#24647)
* Firestarter fixes

- Actually networks the action.
- Namespace fixes.

* No networky for you

(cherry picked from commit a6ea8b210db079d30823e7b4d8faa32aefa17582)
2024-02-08 12:04:52 +01:00
metalgearsloth
bf31275e16 Use IComponentState for compstates (#21905)
(cherry picked from commit 8659a21916aa797c4c7d8ea2ac771e4c4f86f78c)
2024-01-26 21:33:08 +01:00
Ed
6995cd257f Candles (#21087)
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-11-12 20:35:48 +01:00
metalgearsloth
c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich
5cc5a8c82e Validate that client prototypes are serializable (#18780) 2023-08-07 13:44:53 +10:00
Nemanja
37e6d99e49 Gas analyzer compref removal (#17992)
* Gas analyzer compref removal

* don't question it
2023-07-12 13:47:45 -06:00
metalgearsloth
44a3db398b Draw MapAtmosphere gasses (#17688) 2023-06-28 21:22:03 +10:00
Leon Friedrich
2759ef009e Gas tile overlay state handling changes (#12691) 2022-12-19 06:25:27 +11:00
theashtronaut
868abaca5c Gas Analyzer can now scan pipes/devices along with the environment (#10976) 2022-09-08 07:22:14 -07:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Leon Friedrich
3ba55d0798 Fix rotated pipe connection visuals (#6756) 2022-02-17 14:31:11 -07:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich
ac23899a39 Move pipe visualizers to systems. (#6565) 2022-02-13 20:20:35 -07:00
wrexbe
17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Vera Aguilera Puerto
6cea9cb973 Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
2021-09-22 11:05:33 +02:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00
Vera Aguilera Puerto
a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00