Spatison
5273d6e547
[Fix] Wonder Test ( #650 )
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* fix wonder
* fix linter
* fixs
2025-06-30 08:48:00 +03:00
Gersoon
0c3a090ba3
2PartOfBigMapsUpdate ( #550 )
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* MeineKleineAtlas
* Update WonderBoxMaint.yml
* WonderyWonder
* CockyCock
* Fix
* FixLosya
* Update Content.Server/Procedural/RoomFillComponent.cs
* Update Resources/Prototypes/Maps/WhiteMeta.yml
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Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
2025-06-07 10:20:59 +03:00
Spatison
d72e0855b0
Fix dungeon ( #526 )
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* robust
* ohh
* fixs
* bla
2025-05-28 18:04:51 +03:00
Spatison
ec4740a971
[Fix] Dugeon ( #511 )
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* RobustToolbox my beloved
* fix
* I hate it
2025-05-25 08:07:09 +03:00
Spatison
1297182e3c
[Port] Room spawner mask ( #483 )
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* RoomSpawner mask (#33110 )
* RoolFill can now spaw rooms with any size
* tile ignoring
* upgrade interior
* simplify
* Update DungeonSystem.Rooms.cs
* center rooms
* Update RoomFillComponent.cs
* Update RoomFillComponent.cs
* Update DungeonSystem.Rooms.cs
* Remove roomfillcoponent from integration test
* Update EntityTest.cs
* remove nullable size, replaced with minsize and maxsize
* clear existing logic refactor
* delete this one
* vgroidinterior.yml delete
* some fix
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-05-03 12:51:57 +03:00
Kutosss
f865873e85
[PORT] Повороты комнат при генерации ( #456 )
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* маркеры
* [eq
* e''
* пути
* похуй, уберу лишние спрайты
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update Content.Server/Procedural/RoomFillSystem.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
* Update DungeonSystem.Rooms.cs
* /
* уэ
* блять
* Update rooms.yml
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Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
2025-04-18 08:14:03 +03:00
Spatison
a2557f75a6
Upstream ( #129 )
2024-11-21 17:49:04 +07:00
Nemanja
3b3e9abb7b
Make procgen use weighted variants ( #24669 )
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(cherry picked from commit 2a6705818bf510aee3026c7f3c3a4ed56f188189)
2024-02-08 11:54:39 +01:00
metalgearsloth
a430cf15b9
Fix exped dungeons ( #23654 )
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mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
(cherry picked from commit 34525210210627ee61c13357ecd8fec06735c9d6)
2024-01-26 22:05:10 +01:00
metalgearsloth
0934d6886e
Add RoomFill markers ( #22293 )
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* Add RoomFill markers
* weh
* Also deez
* Working
* Randomised fills working
* Fixes
* Fix lack of prototypes
* Fix tests
* Fix tests?
(cherry picked from commit f533a1a543af7784f7f9788073a6aae404761022)
2024-01-26 21:35:48 +01:00